搜索资源列表
vr
- 用c实现的一个简单的volume rendering algorithm.-c achieved with a simple volume rendering algorithm.
dijkstra_simple
- 一个简单的Dijkstra算法的实现,用一个数组来表示邻接矩阵-a simple realization of the Dijkstra algorithm, using an array said adjacency matrix
3Dpicture
- 本程序中利用了一个可用于有限空间内三维成像的简易算法。根据有限空间中底面上所有采样点在三维笛卡儿空间内的坐标(x,y,z),然后将其转换为计算机屏幕上的像素点的坐标(x,y),从而绘制出具有真实立体感的图像。实践证明,利用此算法可以很方便地在计算机屏幕上绘制任意旋转的三维图像。-the use of the procedure can be used to a limited space within 3D imaging of simple algorithm. According to th
VC环境下3D图形旋转,实现简单图形算法
- 是一个简单的实现了基本图形学算法的程序,包括绘制图元,区域填充,三维变换等算法的实现-is a simple realization of the basic graphics algorithm procedures, including mapping map yuan, regional filling, such as 3D Transform algorithm implementation
cast.rar
- 一个基于MPI的并行的体绘制算法,该算法是纯软件实现,在无图形卡的机群上使用,含一个简单的医学图象数据。,MPI-based parallel volume rendering algorithm, which is a pure software implementation, graphics cards without the use of aircraft, including a simple medical image data.
octree
- 八叉树算法的简单源代码,vc++的运行环境-Simple octree algorithm source code, vc++ runtime environment
Fortune
- 一种优越的delaunay三角剖分,以及生成voinor图的程序,快速生成,算法简单。-A superior delaunay triangulation, as well as generate voinor plans, rapid generation, algorithm is simple.
LINQRayTracer
- As the name implies, a simple ray tracer using LINQ, having the whole algorithm encapsulated in a 80-line LINQ statement. Source code is not commented.
vtk000
- vtk三维重建的面绘制算法,实现简单,易懂-vtk three-dimensional reconstruction of the surface rendering algorithm is simple and easy to understand
GraphicsBlanking
- 利用VC++编写的简单的3D图像消隐算法,可以对凸多面体进行图像消隐-Using VC++ written in a simple 3D image blanking algorithm, the image can be convex polyhedron blanking
MyCrust090209
- 基于 Crust 算法的三维点云重构物体表面程序-Simple surface recostruction program based on Crust algorithm Given a set of 3D points returns a triangulated tight surface.
My3D
- 简单的实现物体表面三维坐标的提取,实现过程是利用相机两次在两个位置拍摄同一物体,通过一定的算法实现。-Simple surface extraction of the three-dimensional coordinates, the implementation process is the camera twice in two locations to shoot the same object, implemented through a certain algorithm.
2dto3d
- simple algorithm for finding prime numbers as fast as possible
Space Carving-code
- 全视角的2维图像到3维图像的重构,算法简单,快速,可读性高!-Full view of the two-dimensional images into three-dimensional image reconstruction ,algorithm is simple, fast, readable!
MarchingCubes
- 移动立方体(MarchingCubes)算法是面绘制算法中的经典算法,它是W.Lorensen等人于1987年提出来的一种体素级重建方法。因其原理简单容易实现,得到了广泛的应用。-The marching cubes (marchingCubes) algorithm is a classical algorithm in the surface rendering algorithm, it is W.Lorensen, who in 1987 put forward a voxel-leve
IET_CV_SOAMST_2011
- 一个比例和方向自适应均值漂移跟踪算法(SOAMST) 提出本文所要解决的问题,如何估计的规模和方向 改变均值漂移下的目标跟踪框架。在原来的均值偏移 跟踪算法,可以很好地估计目标的位置,规模的同时, 方向的变化,不能自适应估计。考虑到图像(重量) 是来自于目标运动模型和候选模型可以代表的可能性,一个 像素属于目标,我们证明了原来的均值漂移跟踪算法可以 推导出的重量图像的零阶和一阶矩。随着零阶 矩和目标模型和候选模型之间的Bhattacharyya系数, 提出了简
shuanjuzheng
- 双矩阵对策问题的求解是比较困难的,而且还没有得到一个较为简单的一般的通用的方法,本文在求解此类问题的一般算法的基础上进行了改进,给出了Matlab程序实现,使问题的解答更加简便快捷。-Solving the problem of double matrix game is difficult, but has not been a relatively simple general purpose method, on the basis of the general algorithm for
Kinematic
- Implementation of Kinematic artificial intelligence. This is a simple algorithm that can be used in indie games to simulate basic character movement. Behaviors such as seek flee and arrive are include.
Loop
- 本程序使用C++实现了基本的Loop细分算法,程序代码比较简单。-This program uses C++ implements basic Loop subdivision algorithm, the program code is relatively simple.
win32-ray-tracing-demo
- 光线追踪算法的实现,包含简单的图形界面。-Ray tracing algorithm, including simple graphical interface.
