搜索资源列表
ansysbearingsimulate
- ansys的轴承仿真程序,直接套用,应用分析。供大家交流欣赏。-ansys bearing simulation program directly to apply, application analysis. Exchange for all to enjoy.
SPDP
- 没什么可以说的,太简单了,也许你认为难,因为我太牛比了!-Nothing can be said, too easy, perhaps you think hard, because I was too over the cattle!
VPbook1
- 一本vega Prime 的初级入门工具书 可以帮助初学者快速入门-Vega Prime one of the primary entry tool can help beginners get started quickly
VRML
- 非常实用的vrml虚拟现实设计技术实验指导材料,图文并茂!-vrml
caochang
- 用于VRML编写操场的三维场景,具有逼真的效果,可以让初学者容易理解-for the simple model
OpenGL_Terrain
- OpenGL地形---这个演示展示了一种纹理混合贴图(Texture Blending)的技术。-OpenGL terrain demo--- this show a mixed picture texture (Texture Blending) technology.
3Dsuanfa
- c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achiev
shili
- 这是一些实例,对于学vrml的初学者,非常实用,大家一定要顶啊 -sdfvbb ndfvdvavavfbn
waterfall
- 模拟瀑布效果的论文,应用粒子模拟水滴,物理碰撞效果-docs of waterfall
creator_Modeling_instance_one
- creator建模实例,介绍了一个用creator进行建模的全过程-creator modeling instance, introduced a modeling with the creator of the whole process of
acis_api
- acis常用函数,包括基本几何造型函数、布尔运算-acis commonly used api functions, including basic geometric modeling functions, Boolean operators, etc.
3DSFileFormat
- 本文件是关于3DS文件格式的英文文档,该文档对于开发3DS模型导出的程序员会宝贵的参考价值,并且附带有大部分的到处源代码,很难得的资料-This document is in English on the 3DS file format document, the document model for the development of 3DS Export programmers will be a valuable reference value, and comes with most
Collision_Detection
- 在我的一项使用BSP进行碰撞检测的实验中,人物以胶囊来模拟,房屋内部通过非SOLID 的LEAFY BSP来构造,在使用BSP剔除了大量面片以后,遇到这样一个问题:如何在最后筛选下的三角形面片进行碰撞测试,以确定碰撞发生的时间,法向量等。-Collision detection deals with finding out whether or not we’ll bump into something when we move our ellipsoid though 3d space
3dzhizuolei
- 3D max制作的一个小视频内附说明,主要是一个雷的爆炸过程-3D max produced a small video containing a descr iption, mainly a process of mine explosion
huizhisanjiaotuxing
- 在已知点的坐标和节点编号杆件两段接点标号的情况下绘制三维图形-Known node coordinates and the bars at both ends of the case of contact numbers drawn three-dimensional graphics.
gameprogramming
- 图形图像方面、游戏编程的入门指导。涉及DirctX学习指导。-Graphics,game programming and study the DirctX.It can improve your programming.
mayatoubu
- 包括maya中头部建模的两种方法NUMBS和POLYGON,还有曲面建头发-Maya modeling in the head, including two methods NUMBS and POLYGON, there is the hair surface to build
Integrating_OGRE_with_MVS-2005
- This document shows in breif steps how to integrate an OGRE project with Microsoft Visual Studio version 2005 (MVS-2005). Shows a sample project with no errors
balls
- 很详细的一个c++开发环境下的三维动画图形的源码 -In great detail a c++ development environment of the three-dimensional animated graphics source
OGRE_01a
- 3D引擎OGRE(O-O Graphics Rendering Engine)使用指南-3D Engine OGRE (O-O Graphics Rendering Engine) User Guide