搜索资源列表
Direct3D_-graphics-_API
- 托管_Direct3D_图形_API_的简介-The hosting _Direct3D_ graphics _API_ About
wenduchang-(matlab)
- 从低温到高温的温度场数值模拟,matlab程序-Numerical simulation of temperature from low to high temperatures, matlab program
U3D
- U3D--无缝地形场景切换--解决方法和代码 unity3d 实用教程-U3D- the seamless terrain switch- solve practical methods and code unity3d tutorial
3D-LBM-BGK-Model-for-NS-equation
- 流体力学上的,LBM的三维模型——D3Q19模型。word文档包括原理,demo数据和程序。-Lattice Boltzmann BGK Model for NS equation。Word contains the present source code consists of input.dat and LBM_D3Q19.f
graphics-rendering-based-on-matlab
- 通过MATLAB程序可以很容易的画出三维的图像,让初学者一目了然。-MATLAB program can easily draw a three-dimensional image, so that beginners at a glance.
renlian
- 基于人脸识别的MATLAB代码 matlab编程-MATLAB code based face recognition matlab programming
MFC-OpenGL
- 详细阐述OpenGL在MFC下编程原理,具体实现源码,附带详细注释行,以及自己在学习过程中得心态总结-Elaborate OpenGL in MFC programming principles, the specific implementation source code, with a detailed comment lines, as well as their attitude in the learning process was concluded
calibration-_sheet-of-light
- 本程序使用halcon软件,描述的是结构光设置的标定,主要包括3个步骤:1. 标定相机 2.确定图像平面相对WCS的方向 3.标定运动的物体-This program uses halcon software, it describes the calibration of structured light settings, including three steps: 1. Calibrte the camera 2. Determine the direction of the image
reconstruct_connection_rod_calib
- 本程序主要实现的是3维物体的立体重构。包括了相机内外参数的设置,创建的模型,获取图像结果,并根据结果实现物体的重构-This procedure mainly achieve the three-dimensional reconstruction of three-dimensional objects. Including internal and external parameters of the camera settings to create a model for image r
ogreTerrain
- 讲解了关于Ogre中地形部分的某些问题,实用C++实现。-Ogre Terrain explain part on some of the issues, practical C++ implementation.
UNITY-service-manual-
- 主要涉及到UNITY软件中中文操作手册。-Mainly related to the UNITY software Chinese manual.
unityCSharp-thread-
- 介绍UNTIY3D开发环境中,C#编程语言关于线程的培训教程。-Introduction UNTIY3D development environment, C# programming language on the thread of the training course.
Unity3d-
- 关于UNITY 3D开发环境中,地形图的制作描述。-About UNITY 3D development environment, describe the production of topographic maps.
OgreSkeletalanimtion
- 有关Ogre中骨骼动画这方面的几份资料的汇总包括源码-For Ogre in skeletal animation in this regard, including a summary of several data source
FPGA---VGA
- 里面包含了基于VHDL语言的VGA的图片控制实现的全部代码-Which contains the VHDL language based on the VGA picture control to achieve the full code
4_22193100
- 图像处理,关于图像图像的处理包括对图片的去噪、二值化处理、边缘检测等。-picture program
matlab
- 非线性方程组数值解法之拟牛顿法matlab程序代码-The numerical method for solving the nonlinear equations of the quasi-newton method of matlab program code
readDXF
- 使用VC++完整读取各个版本的三维CAD生成的DXF文件-Using VC++ to read various versions of the full three-dimensional CAD DXF files generated
a-tutorial-for-VRML
- 这是一个VRML教程,VRML创作工具很多是“所见即所得”式的,通过图形界面可以方便地创作虚拟境界,但VRML不仅仅是普通的三维设计,尽管这些工具很容易上手,却往往屏蔽掉了VRML标准的具体细节,因为如果想深入掌握VRML,还需要全面了解节点、域、检测器等技术细节,而达成此目的的最好方法就是用编写文本文件的方式创作VRML境界。-This is a tutorial VRML
opengl
- 计算机图形学opengl环境下,实现立方体的旋转功能-opengl environment to achieve rotating cube