搜索资源列表
closestPointOnGeometry
- 这个才是。刚才那个发错了。closestPointOnGeometry maya插件 几何体采样节点。 我只发我自己的东西 ,我是搞cg技术开发的。也许有点偏。让我同过把 。我想要下那个
OpenMesh
- OpenMesh是国外专业级的网格破分源程序,该程序是用VC开发而成的,内容详实,很难下载的
Java 3D Renderer
- 纯Java实现的3D applet, 用作图形学教学
骨骼动画库
- 一个不错的角色动画库
makehuman
- 三维人物动画包;
rapid2.01
- 碰撞检测库
Unreal3.2.7.rar
- 虚幻引擎,大家都知道吧?做游戏的好东西啊,,Unreal Engine, as we all know, right? Doing good things games ah,
Calc3D-Model-System
- 这是一款做的一个很不错的模型和骨骼动画系统,其中包含了针对3DS MAX的导出插件的源码,可供朋友们参考。-This is a very good models and a skeletal animation system, which contains the exporter plug-in for 3DS MAX source code, for friends as a reference.
vtk
- How to use VTk with Python
i2py-0.1.0
- 将IDL(Interactive Data Language)语言转换为PYTHON语言(一种面向对象的脚本编程语言)-Convert IDL to Python
bfograph-2.4.tar
- The Big Faceless Graph library Version 2.4 2009-03-24 ------------------------------------------------------------------------------- This is the README file for the Big Faceless Organisation Graph library BETA. The homepage fo
Final_project
- video game in network with simulation of 7 players using real time system XVR
transform2D
- Transform of 2D/ Rotation, scaling
BasicMotion.tar
- Agent/pedestrian basic motion
LocalBehaviour.tar
- Agent/pedestrian local behaviour
scenepy.tar
- Scene scr ipting for blender and vpython
crowdsim.tar
- Crowd simulation with autonomous agents
TheSMWStereoAlgorithm
- View synthesis starts from some real sample images and generate snapshots of a scene taken from a “virtual” viewpoint different from all the viewpoints of the real views. We start from uncalibrated reference images and recover a proxy for the geometr
py-opengl
- 程序采用的算法是,最短距离法,源程序由三个文件组成。 CoordinateTransformation.py模块 主要负责将轮廓线进行处理,从而使他们在一个平面的单位正方形内。 PointPair.py模块 主在负责将接收经过CoordinateTransformation处理后两层轮廓线数据,对他们使用最短距离法从而将每个三角片的三个顶点确定下来,并返回其索引值 Main.py 主要负责调opengl以及组织和显示。 -Program uses the algori