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- SML映射规则的期望误差一定不会小于GML映射规则的期望误差。而且从算法实现上也可以看出,SML映射规则是一种有偏的映射规则,某些范围的灰度级会被有偏地映射到接近开始计算的灰度级;而GML映射规则是统计无偏的,从根本上避免了上述问题的出现。通过分析可以看出GML映射规则总会比SML映射规则更能体现规定直方图的意图,而且通常产生的误差只有SML映射规则的十几分之一
ThreeBsplinecurve
- 用VC++写的三次B样条曲线算法,能够实现与控制多边形的外形更接近,局部修改能力 任意形状,包括尖点、直线的曲线,易于拼接,阶次低,与型值点数目无关,计算简便-Using VC++ to write the three B-spline curve algorithm, can be achieved with the control polygon is closer to the shape, the capacity of local modification of arbitrary
EastDraw
- 功能很全面,完成了很多绘图样式,操作很方便,界面也很不错,接近专业水平的VC++绘图作品-Function is very comprehensive, and completed a lot of drawing style, very easy to operate, the interface is also very good, close to the professional level VC++ drawing works
