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SCRSHO
- 说明: 本书中所有的常用数值算法子过程按书中的章数分别放在以C开头的子目录中 。所有这些为验证上述子过程而编的验证过程按书中的章数分别放在以D开头的子 目录中。所有为验证过程而做的工程,按书中的章数分别放在以V开头的子目录中-Note : This book all the numerical algorithm commonly used for the process according to the book chapters to C respectively on the beginn
CompilerAndCompilerGeneratorchap01
- 这是一本编译原理英文书,名字如文件名。先上载前四章,如果谁想要更多的可以邮件索要 -This is a compiler theory English books, names such as file names. First on the first four chapters, if anyone wants more mail can be requested
CompilerAndCompilerGeneratorchap02
- 这是一本编译原理英文书,名字如文件名。先上载前四章,如果谁想要更多的可以邮件索要 -This is a compiler theory English books, names such as file names. First on the first four chapters, if anyone wants more mail can be requested
CompilerAndCompilerGeneratorchap03
- 这是一本编译原理英文书,名字如文件名。先上载前四章,如果谁想要更多的可以邮件索要 3-This is a compiler theory English books, names such as file names. First on the first four chapters, if anyone wants more mail can be requested 3
CompilerAndCompilerGeneratorchap04
- 这是一本编译原理英文书,名字如文件名。先上载前四章,如果谁想要更多的可以邮件索要 4-This a compiler theory English books, names such as file names. First on the first four chapters, if anyone wants more mail can be requested four
Chapter8_1
- 这个是VC实例教程第8章节的第一个实例的源代码-example of this is a VC handbook 8 chapters of the first examples of source code
Chapter9_1
- 这个是VC实例教程第8章节的第一个实例的源代码-example of this is a VC handbook 8 chapters of the first examples of source code
VBchangyongsuanfadaquan.ISO
- VB常用算法大全.iso 光盘使用指南 本光盘包括三个子目录,内容分别如下: 1、子过程 该子目录下包含了“VB常用算法大全”书中的全部常用算法子过程。所有的 常用算法子过程按书中的章数分别放在以C开头的子目录中。 2、验证子过程 该子目录下按章存放验证上述常用算法子过程的全部验证子过程。所有这些 为验证上述子过程而编的过程按书中的章数分别放在以D开头的子目录中。 3、工程 该子目录下包含
C++program3
- C++6.0教程五,六章源程序实例.已经通过调试-C 6.0 Directory five, six chapters source examples. Through debugging
PollardRho
- 大数分解算法,根据算法设计分析高级教程,随机算法章节里面所讲的,mentocarlo算法改造的大数分解,能将一个大的合数分成几个素数的相乘,可以判断这个和数是不是由素数组成-factoring algorithm, algorithm design and analysis Senior Guide, randomized algorithm inside chapters have said, mentocarlo majority of the transformation algorith
TICPP-2nd-ed-Vol-two
- C++程序开发第二卷第二版的配套程序代码。 共11章节!-C Programming second volume second edition of the supporting code. A total of 11 chapters!
6-7cha
- Visual C++实践与提高--数据库开发与工程应用篇 随书代码 希望对用ADO开发的人会有所帮助 这是第6、7章的-Visual C Practice and improve -- database development and application articles with the hope that the code book to use ADO development will be helpful, this is the first six, seven chapters
8-9cha
- Visual C++实践与提高--数据库开发与工程应用篇 随书代码 希望对用ADO开发的人会有所帮助 这是第8、9章的-Visual C Practice and improve -- database development and application articles with the hope that the code book to use ADO development will be helpful, this is the first eight, nine chapters
AspPageDesignSrcCode
- 《asp网页设计》作者沈才梁源代码,共十章,供学习使用。-"asp web design," the author Shen LIANG Yuan code, a total of 10 chapters, for studying.
pracising_while_learning_linux_kernel.tar
- 如果您在研究linux内核,相信您一定听说过李善平老师的《边干边学——linux内核指导》这本书,这本书内容详尽实用,但是您是不是在因为即使照敲那些书上的代码也不能work而烦恼呢?这是该书所有章节的完整代码,本人尝试过其中的大部分,如shell,公平调度,文件系统,统计缺页率等,都能work!-If you study linux kernel, I believe you will definitely heard PDM teachers "learn by doing -- l
ExtensionOfMFCinDotNet
- 本书详细介绍了在现有MFC应用程序中综合运用.NET框架的技术。全书共分11章,内容包括正则表达式、文件I/O和注册表、数据加密、XML和DOM、ADO .NET数据库、远程处理、事件日志等。为了让读者透彻理解如何运用.NET框架来扩展MFC程序,作者为每个知识点配备了演示程序并提供了实用的项目创建指导和大量案例程序。 本书适合于具有MFC编程知识的程序员作为参考书,尤其适合致力于在MFC应用程序中运用.NET基类库(BCL)的程序员。-the book described in de
Introduction.To.Direct3D9.Book.Code
- 《3D游戏程序设计入门》(翁云兵)中的各章原代码。-"3D game programming Easy" (WENG Yun soldiers) chapters of the original code.
vclframework_code
- vcl framework,是李维写的,有第一章和第二章,和各章的代码,-vcl framework, is written by Li Weiyi, the first chapters I and II, and the chapters of the code,
CSprogram100
- C#实用编程百例,共6章,包含C#语言基础、windows编程(分基础和提高篇)、数据库编程、WEB编程。-Practical Programming C# 100 cases, a total of six chapters, including C# language foundation, windows programming (basic and improve articles), Database Programming, Web Programming.
ATLInternals
- The source code samples for chapter 2, 4, 6, and 8 are contained in the EvenChapters project. Those chapters all reference various aspects of this single project. The source code for the BullsEye control (chapter 10 example) is in the BullEyeC
