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在Applet中绘制图片
- 在Applet中绘制图片,能采用双缓冲技术进行图片绘制,会在Applet中采用多线程进行动画显示。能在Applet中实现动画的平滑显示,避免闪烁现象在Applet窗口中显示一只鸭子图片,要求这只鸭子以每秒100帧的速率水平移动,移到窗口边界再返回移动。在窗口中点击鼠标,鸭子停止移动;再次点击鼠标,鸭子恢复移动-Applet to draw pictures using double buffering techniques for drawing the picture, multi-threa
animal
- 用JAVA实现对动物声音的模拟,有对猫,狗,鸭子的模拟。“喵,喵”,“汪,汪”,“嘎嘎”。-JAVA achieve with the analog voice to the animals, there are cats, dogs, mock duck. " Meow, meow," " Wang Wang" , " quack."
DuckDesign
- java 设计模式之抽象工厂模式例程 通过创建鸭子实例的来说抽象工厂模式的原理及应用-java design patterns of the abstract factory pattern routines
Ducks_beat_flash_game_design_source_to_achieve
- flash实现打鸭子游戏设计源码Ducks beat flash game design source to achieve-Ducks beat flash game design source to achieve
duck1
- 打鸭子游戏 很刺激 很好玩的一宽游戏 大家俩玩完-hit duck
xiaoyazi
- 自己射击飞起来的鸭子,对于学习flash的游戏编程很大帮助-it is very helpful to us to learn the flash
Duck
- Head First 书上关于策略模式的java源代码(鸭子游戏的例子),亲自编写,可以执行。供大家分享。-Head First book on strategy pattern java source code (the duck game example), personally prepared, you can perform. For all to share.
75
- 射鸭子的游戏,用鼠标控制来射击飞起的鸭子-shooting duck
DUCK
- flash 打鸭子游戏原码, 学习flash网页游戏开发可以借鉴-Shooting Ducks games original code, Learning flash web game developers can learn from
Duck2
- 对于java初学者比较适合的题目例题,比如鸭子游戏-More suitable for beginners to the subject of java examples, such as the duck game
strategy
- 这个是关于java策略模式,例子是一个简单的模拟鸭子应用-This is about the java strategy pattern, for example is a simple application of simulated duck
Duck
- 深入浅出设计模式中的第一个实例,有关模拟鸭子的游戏,使用接口来实现灵活改变鸭子的一的功能,使用的设计模式是策略模式。-Head First Design Patterns instance, analog duck game, use the interface to achieve the flexibility to change the the duck a function of the use of design patterns strategy mode.
dayazi
- flash游戏打鸭子源文件-flash game Duck Hunt source file
duck
- 在Applet窗口中显示一只鸭子图片,要求这只鸭子以每秒100帧的速率水平移动,移到窗口边界再返回移动。在窗口中点击鼠标,鸭子停止移动;再次点击鼠标,鸭子恢复移动.包括实验报告。-In the Applet window displays a duck pictures, duck required rate of 100 per second horizontal movement, move the window border and back movement. In the windo
DuckModel
- 《head first设计模式》第一章中以鸭子类为例的源代码- Head first design patterns, the first chapter to duck class, for example source code
duck
- 学习flash制作游戏实例源码,射击鸭子游戏flash c5.-Learning flash making game source code examples, shoot the ducks Game Flash c5.
鸭子
- 使用策略模式,针对接口编程,增加代码复用率,降低耦合。(Use policy patterns to increase code reuse and reduce coupling for interface programming.)
