搜索资源列表
mystd
- 连连看游戏改版。 任意两点间只要有路,即可寻到! 也可设置嶂碍物,
awtcssdsadd.rar
- 做了一大堆J2EE WEB应用之后,闲来无事决定研究一下桌面应用程序开发。 想了一下干脆做个Java版的星际,研究的对象就是星际的JS山寨版-JS星际。 看了几下,当机立断决定山寨之。。。。 后来经过无数个夜晚的煎熬终于完成了一部分,特来和大家分享一下。 暂时支持采矿,攻击,寻路,局域网对战. 虽然只能算一个Demo,但是用到了很多Java基础技术和算法: Java2D,双缓冲,A星寻路,粒子系统,动画效果,处理图片,Swing ui ,UDP,T
Maze
- 神奇的迷宫小游戏,包含有迷宫自动生成的算法,实现了“左手摸墙”算法,深度优先,广度优先搜索算法,以自动寻路。-Magic maze game maze includes automatic generation algorithm, to achieve a " left hand touching the wall" algorithm, depth first, breadth-first search algorithm to automatically find its
Astart_JAVA
- j2me手机游戏中自动寻路的实现方法。(A*算法)-j2me mobile game in the realization of automatic routing method. (A* algorithm)
gameArithmeticPractice
- A*寻路 * 按照A*算法:h=f+g, * h为从起点A到终点B的评估耗费, * g为从起点A,沿着产生的路径,移动到网格上指定方格的移动耗费, * f为从网格上那个方格移动到终点B的预估移动耗费-A* pathfinding* A* algorithm in accordance with: h = f+ g,* h from the starting point A to end B of the assessment of cost,* g from the st
navigation_src
- navigation mesh 导向网格寻路java源代码-navigation mesh
KT
- java实现骑士寻路,栈结构的典型应用,使用applet实现骑士的图形化表示-Knights find way java implementation, the stack structure of a typical application, use the applet to achieve a graphical representation of the Knight
javaAIFind
- 用java实现游戏中AI寻路算法,让初学者能够了解AI寻路到底是怎么回事。-Implementation with java games AI pathfinding algorithm so that beginners can understand how AI find its way in the end is going.
Bean
- 吃豆豆源码,讲解了自动寻路原理,有详细的注释,是初学者比较好的参考-Eat Peas source code, automatically find its way to explain the principle of detailed notes, is a good reference for beginners
AStar
- 包含了A*搜索算法的源码和运行程序,运行速度快 A* 搜索算法 A* 寻路算法 游戏算法 源码-A* search algorithm source code and the program
AstarPath
- 在50X50的棋盘上演示A*算法,可以自动形成随机障碍。寻路结束后可以显示所搜过的范围-50X50 chessboard in the A* algorithm demo
Bob
- 迷宫寻路程序,利用遗传算法,实现的帮助bob回家-Maze pathfinding program, using the genetic algorithm, help Bob to go home
FindPathTest
- 简单的寻路程序,在自己设置的简单迷路中点击目标位置,可从之前位置走到目标位置并显示路径-Simple wayfinding program, click on that, you can go to the clicked position the current position in a simple maze own settings and displays the path
FindPath
- 使用A*算法在Android端实现最短寻路,此例是一个简单的A*算法Demo。-Using A* algorithm in the Android-side to achieve the shortest path finding, in this case is a simple A* algorithm Demo.
MazeRoad
- 实现已有迷宫地图或自创迷宫地图的寻路功能(Realizing the path finding function of a maze map or a maze map created by itself)
