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AI Techniques For Game Programming (Premier Press, 2002)
- AI Techniques For Game Programming (Premier Press, 2002).rar
my-programming-sentiment
- 这是一本非常有特色的计算机编程学习书籍。其特色就在于它将作者十余年来对游戏编程的所思、所感、所悟与编程理论知识相结合,褪去了纯理论的教学理念,使读者在前人的学习过程中吸取学习经验和教训,将计算机基础知识和高级编程技术不知不觉地融入自己的头脑中。 -This is a very unique computer programming learning books. Its characteristic is it of more than 10 years of game programmi
DirectX_9.0_3D_game
- 本书主要介绍Direct X编程技术,开发使用Visual C++6.0,主要开发一些小游戏-The book introduces Direct X programming techniques, developers using Visual C++6.0 main developed some small game
Game-Programming-All-In-One-(Premier-Press--2002)
- An easy one book about Direct X. Show first more about 2d programming and after shows about direct audio, direct input and finally end with some 3d programming techniques.
ai
- 人工智能技术给 游戏编码开发者, Mat Buckland-AI Techniques For Game Programming , Mat Buckland
AI-Techniques-for-Game-Programming
- Excellent book on Game AI and programmign games. Given by lecturer, open source. Scanned and verified with Avast Antivirus.
Mathematics-for-3D-Game-Programming-and-Computer-
- Mathematics for 3D Game Programming and Computer Graphics, Third Edition By Eric Lengyel Overview: This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Pa
