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OO_Principles_Explained
- 介绍OO设计的基本模式和原则 面向对象的类设计原则 开放关闭原则The Open Closed Principle (OCP) Liskov 替换原则The Liskov Substitution Principle(LSP) 依赖性倒置原则The Dependency Inversion Principle (DIP) -OO Design, introduced the basic model and principles of object-oriented class
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- 简单工厂模式与工厂方法模式 在OO设计领域,我们知道前人总结了不少的经验,许多的经验在现代软件工程过程中已经被认为是原则来遵守。下面笔者摘抄几项下文涉及到的OO原则的定义。 OCP(开闭原则,Open-Closed Principle):一个软件的实体应当对扩展开放,对修改关闭。我的理解是,对于一个已有的软件,如果需要扩展,应当在不需修改已有代码的基础上进行。 -sdfjl lsjd djk jkld ljkdl dlj lj d l d
WWSAeventseleS
- WSAeventselect WINSOCK I/OO模型程序设计.包括源码及原理等, -WSAeventselect WINSOCK I/OO model program design. Including the source and principle
rpe_tools-master
- Simplistic OO development toolkit for things like threaded objects, one-shot threaded objects (Launched as a thread, self-destructs and cleans up on completion), and the like. Developed by Rocking Penguin Entertainment for their own projects...makes