搜索资源列表
MEvidio
- 一个播放音乐的J2ME程序,已调试成功,在Eclipse环境下编写,由J2ME模拟器仿真成功-A music player J2ME procedures have been debug successful, in the Eclipse environment prepared by the successful simulation J2ME simulator
Desktop
- 实现了图像处理中常用的对比度计算公式,和一个图像变换的画布扩大,只需要稍微修改即可用。-Image processing to achieve a common formula for calculating the contrast ratio, and an image transformation of the canvas to expand, require only a slight modification can be used.
71477225xianjingchuanshuo
- 仙境传说手机游戏源码 仅适用于NOKIA 游戏画布选择了KONIA自带的类。-Ragnarok mobile games source applies only to the game canvas chosen NOKIA Konia s own category.
3D
- 3D手机游戏开发教学 编写一个继承于Canvas类的子类,并且实现Runnable接口,在run方法中绘制屏幕中一个小方块,通过游戏动作键(上下左右)控制方块的移动-3D mobile phone game developers to prepare a succession of teaching in the Canvas sub-class category, and the realization of Runnable interface, in the run method of d
Bumpingballs
- 利用多线程和低层Canvas设计的Java额动画程序,可以利用此设计来设计小游戏-The use of multi-threaded and the lower the amount of Canvas design Java animation procedures can use this design to design game
PBGUIControls900
- 很好的PB界面控件,PBGUIControls.zip Version 2.2.0 - for PB9.0-PB very good interface controls, PBGUIControls.zip Version 2.2.0- for PB9.0
CircleMenu
- public class CircleMenuCanvas extends Canvas implements Runnable{ double pi = Math.PI public final int MENURIGHT = 1 public final int MENULEFT = 0 Image menuImage[] = new Image[6] int []jiaodu = {330,30,90,150,210,270} String m
HelloCanvas
- 对canvas 的测试工程,用于演示canvas(初学者)-canvas test
BMPTOWMF
- 将位图转换成WMF图片,采用了CANVAS对像的DRAW方法..很实用的小工具。多多支持呀。-Will be converted into WMF bitmap pictures, using the CANVAS like the DRAW method .. very useful gadget. Can support you.
clock
- 使用内存画布实现的时钟程序。同时有雪花落下在时钟指针上。采用多线程绘图制作。-Realize the use of the memory clock procedures canvas. At the same time, snow has fallen on the pointer on the clock. Using multi-threaded graphics production.
work5
- 按照要求采用Graphics类中绘图方法绘制出如图的图表,在Canvas中绘制出图表,在Panel容器中实现组件的添加 -In accordance with the requirements of the use of Graphics class in figure drawing methods draw charts, drawn in the Canvas in the chart, in the Panel container implementation components
Mine
- 仿Windows扫雷 采用内存画布防止绘图闪烁 有简单音效-Mine the use of imitation Windows memory canvas to prevent flickering graphics have easy audio
CLLK
- 连连看程序 采用内存画布防止闪烁 有3D效果 开发环境VS2005 -Lianliankan procedures to prevent the use of memory flashes canvas has the effect of 3D development environment VS2005
aboutres
- Canvas Drawing and Dyanamic cursor change
TestPrint
- 在 Delphi 开发中,打印画布上填充方式为非 bsSolid 的图形时,打印出来后会变成黑色的背景,显然这不是我们要的效果。 为什么会出现左图这种不正常的情况呢? 打印非 bssolid 笔刷填充方式的主要问题是 GDI 采用单色小 8* 8 位图来实现这些填充效果,在计算机屏幕排列可以得到你想要的效果,但是在高分辨率的打印机上, 由于模式的排列太靠近,以至于看起来合并到一块了,从而会产生这样的打印问题。-At Delphi development, print on c
TransLib
- 这部分与维生素D3 , D4类和D5 Translib是基于baseclass TCustomTransCanvas 。这个类是能够使其帆布半透明。透明度是由一系列的参数给予了高度的控制输出。 TransCanvas创建了一个内部位图的面积仅次于控制。涂料指示控制画布,然后应用到背景使用几种计算创造透明度的影响。 一项特别活动OnCalc暴露,让你提供你自己的透明度计算algorythms /效果。 这个图书馆是为GIFLine专业。下载GIFLi
KickingButtWithMIDPandMSA
- J2ME开发的最新经典教程,包含了对于MIDP和MSA的框架介绍,并且对界面,图形,画布,游戏,3D,蓝牙,安全通信,数据记录,文件读写等各个方面进行了详细介绍,书中链接中包含有全部的示例代码-The development of the latest classic J2ME tutorial, including MIDP and MSA for the introduction of the framework, and on the interface, graphics, canvas
Image(4)
- 图像的存取,显示,画布的建立。像素与调色板数据的存取。-Image access, display, set up the canvas. Pixel and palette data access.
graphin
- 二维图形渲染引擎,可以同时对二维的BITMAP和矢量进行操作(通过一序列的API函数,基于AGG)-Graphin is a 2D graphics rendering library with human readable yet simple external interface (API). It is based on AGG- high fidelity 2D graphics engine and uses libpng/zlib, jpeglib and libtiff(?)