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youlingyo
- Direct3D游戏编程,里面只不过是一个源文件.-Direct3D game programming, there is only one source file.
Multimedia
- directX 8.1 SDK direct3D fu-directX 8.1 SDK full direct3D
Beginning_Direct3D_Game_Programming
- direct3d游戏编程基础源码,有如何建立一些基本图形的例子-direct3d game programming source basis, how to establish some basic graphic example
OglD3DMix
- 这里没有 游戏代码片段分类,只好放这里了。 这是一个Direct3D和OpenGL混合的框架。 可通过 F1控制用OpenGL渲染还是用D3D渲染。-There is no classification code fragments game, but up here. This is a mixed Direct3D and OpenGL framework. F1 can be controlled through use of OpenGL rendering or a Mo
LaserSystem
- DIRECT3D的粒子系统演示之 激光效果-DIRECT3D the particle system's laser demonstration effect
CharacterEngine
- 这是一个基于Direct3D角色渲染引擎。通过读取md3 文件、纹理文件和法线文件等信息来进行渲染。压缩文件中不含有角色文件因为文件太大。-This is a role Direct3D based rendering engine. Md3 read through documents, texture and normal paper documents and other information to exaggerate. Compressed files do not contain
CarToonDirect3D
- 3D卡通渲染得实例,使VC2005.net+Direct3D开发,使用了显卡编程技术,是学习图形编程不可多得的材料-3D cartoon exaggerated in the case, VC2005.net Direct3D development, use of graphics programming is studying graphic programming rare materials
virtual-three-dimension
- 基于Direct3D虚拟三维技术开发的三维场景模拟系统3DSSS的基本功能、特点、开发中的关键技术以及完整的模拟过程-Direct3D-based virtual 3D technology development of 3D scene simulation system of basic skills 3DSSS and characteristics of the development of key technologies and integrity of the simulation
WUXIAO
- 这是一个Direct3D的关于雾化处理的小程序,对于刚学习Direct3D编程的初学者可以参考参考-Direct3D on the atomization of small procedures, For just learning Direct3D programming beginners information.
Direct3DRM
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj
DirectPlay
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj
DirectInput
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj
DXCommon
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj
tutorials2mfc
- 最简单的direct3d程序,画一个三角形。-direct3d the simplest procedures, drawing a triangle.
232323231aa
- 利用Direct3D的地形三维快速重建方法.-use Direct3D rapid 3D terrain reconstruction method.
Direct3D_PDF
- Direct3D编程与三维游戏中的图形技术 微软亚洲研究院陈刚主讲-Direct3D programming and 3D game graphics technology Microsoft Asia Research Institute conducted Chen Gang
DirectXRect
- 基于DirectDraw,Direct3D的自绘图形的演示程序,-based DirectDraw, Direct3D graphics from the shape of a demo program,
1584659874
- 在微软Direct3D中, 是用物体对光的反射属性来表达一个物体的材质的,很显然,金属的物体和塑料的物体对光的反射会有不同的反射效果。这样做虽然有时会产生失真,但对于屏幕渲染来说也是足够了。 在D3D中,用下列属性来表示一个物体的材质:-Microsoft Direct3D, the light is the reflection object attributes to an expression of the material objects, Clearly, metal obje
Direct3DGamePrimer
- Direct3D游戏编程入门教程,以Direct9为基础讲述,介绍详细,用DIRECT编辑游戏的细节都涉及到。适合初学者。-Direct3D games portal Programming Guide, based on Direct9, introduced in detail, DIRECT editor games with the details involved. For beginners.
Direct3DXXX9
- Direct3D的圣经.可以帮助初学者快速升堂入室-Direct3D the Bible. Can help beginners quickly Shengtangrushi