搜索资源列表
AHPcode
- AHP是计算博弈论中ahp的工具,使用vb,c,c++制作,可能需要下载插件。-AHp is good tools for math.
matlab-progaram-of-game-thoery
- 博弈论matlab算法 二人博弈算,给出来详细的代码和结果-game thoery matlab
ACM_gametheory
- 有关博弈论的算法源码,有爱者可以参考,内附带有OJ题目号,可以上网找到题目。-On game theory algorithms, a love can refer to, included with OJ topic number, you can find topics on the Internet.
evolution-of-social-network
- 基于博弈论的网络结构演化程序,网络逐渐演化到平衡状态-Network structure based on game theory evolution, the network gradually evolved to a state of equilibrium
TicTacToe
- 小型的智力游戏(井字游戏)的开发代码。井字游戏又称井字棋、圈圈叉叉等,原本是一个纸笔游戏。这种游戏的变化简单,常成为博弈论和赛局树搜寻的教学例子,同时也是本章选择井字游戏作为开发实例的重要原因之一。可以使读者增强对C#语言的理解,同时对游戏开发的入门学习也起到一定的指导意义。 -Small puzzle game (Tic Tac Toe) development code. Tic-tac-toe game, also known as tic-tac-toe, circle pork o
coin
- 一个博弈论的拿硬币的小游戏,初学者课堂作业的水平-A coin game theory to take small game, beginners level classwork
cdd-1090510121
- OFDM功率分配算法仿真,他是基于非合作博弈论的,通过循环迭代实现-OFDM power allocation algorithm simulation, he is based on non-cooperative game theory, achieved through iteration
utility-based-power-control-with
- 利用博弈论的方法研究功率控制问题,文章中我不理解之处是没有得到功率的表达式 怎么有的仿真结果-A game theoretic model with pricing for power control considering square, triangular and hexagonal deployment schemes for VMIMO WSN have been analysed in this paper
power-control
- 功率控制函数代码描述细节。博弈论的应用-Power Control
GameTheory
- 博弈论学习的相关资料和习题,清晰易懂,适合学习-Game theory relevant information and learning exercises, clear and understandable, for learning
T1
- 黑白棋 人工智能 算法 搜索 棋盘 博弈论 黑白棋 多人-Othello board game theory, artificial intelligence algorithms search Reversi Multiplayer
Novel-Biobjective-Clustering
- 基于博弈论的聚类算法 IEEE transaction-Clustering algorithm based on game theory IEEE transaction
GT
- 基于博弈论的信道选择与功率控制仿真,在20次迭代后达到纳什均衡-Channel selection and power control simulation based on game theory, after 20 iterations to reach the Nash equilibrium
CR
- 认知无线电下基于价格的功率分配,非合作博弈论,-Based on the price of power allocation under cognitive radio
CopsRobber
- 进化算法和博弈论结合的追逃游戏问题,提高抓捕率,找到最优解-Evolutionary algorithms Pursuit games and game theory problems combine to improve the arrest rate, to find the optimal solution
1085(Triangle-War)
- poj1085,博弈论的典型最大最小搜索和剪枝-poj1085, game theory typical minimum and maximum search and pruning
MyFive
- 自己的毕业设计代码,基于Android的五子棋,实现人机对战,电脑能只能下棋,用到了博弈论的思想,和极大极小搜索算法-Their graduation design code, Android-based backgammon, realize the war machine, the computer can only play chess, uses game theory, and Minimax search algorithm
Game
- 非合作博弈论代码求解纳什均衡,得到每个参与人的最优支付函数。-Solving equilibrium non-cooperative game theory
cognitive_gaming
- 基于博弈论的认知无线电无线资源分配MATLAB程序-wireless resource allocation in cognitive wireless network using gaming theory in MATLAB
wangchen-dalunwen
- 采用多天线的认知无线电系统相对于单天线认知无线电系统,既有传统的资源(频域,时域,码域),又有空域资源。本文研究基于博弈论的有限反馈认知MIMO系统的资源分配,涉及发射功率、空域(采用波束成形)和反馈速率等资源的分配。利用有限的反馈信道反馈量化的信道状态信息(CSI),基于量化CSI,本文主要研究联合功率分配与波束成形优化、次用户(认知用户或非授权用户)反馈速率控制、联合功率分配与反馈速率控制等相关资源分配问题。-Multi-antenna cognitive radio system with