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- 经典的灰度共生矩阵纹理计算方法,实现了图像的加水印,去噪,加噪声等功能,给出接收信号眼图及系统仿真误码率。- Classic GLCM texture calculation method, Realize image watermarking, de-noising, plus noise and other functions, The received signal is given eye and BER simulation systems.