搜索资源列表
picasso12_source.tar
- picasso 2d矢量图形渲染库完整源代码,可用来代替GDI++在各种平台绘图。
UE3-Rendering-Jian-Zhang
- Epic+Games+China-Unreal+Engine+3渲染剖析-Jian+Zhang-ch.pdf-Epic+ Games+ China-Unreal+ Engine+3 rendering analysis-Jian+ Zhang-ch.pdf
3D-game-engine
- 3D游戏引擎中的室外大场景渲染技术研究与实现-3D game engine in a large outdoor scene rendering technology research and implementation
Speedtree
- SpeedTree_植被引擎介绍---Speedtree是一款专门的三维树木建模软件,支持大片的树木的快速建立和渲染,而且它本身还带有强大的树木库,软件是由美国IDV公司研发制作的。-SpeedTree_ Introduction--- Speedtree vegetation engine is a specialized three-dimensional modeling software trees, large trees to support the rapid creation a
Real-Time-Image-Sketch
- 提出了一种实时的图像素描风格化算法.根据素描以及人眼视觉的特点,利用人眼对颜色差异的敏感程度来勾勒图像的轮廓,并依据图像光感强度产生的重要性图来控制渲染素描风格画的阴影纹理,使得生成的素描 风格画具有良好的艺术效果.与已有方法相比,该文算法不需要人工交互,生成的素描视觉效果更好,在速度上能达到实时. -Proposed a real-time image drawing style algorithm, according to drawings, and the characteris
LabviewOpenGLDemo
- 一个Labiew与openGL结合实现3D动画的例子 ,这个例子通过大量调用Windows API来实现openGL下的动画渲染,不多说了,看效果吧.-Combined to achieve a Labiew with openGL 3D animation examples This example through a lot of Windows API calls to achieve under openGL animation rendering, not much to s
MYDLGOPENGL
- 使用opengl在MFC中编写的三维立方体,并且对立方体进行旋转和渲染-Written in MFC using opengl three-dimensional cube, and rotate the cube and rendering
AdvancedOgreFramework
- ogre基本游戏框架,覆盖基本事件和渲染流程-the basic framework of the game ogre
jogl-1.1.2-pre-20080523-windows-i586
- 1.在keyBoardFunc()中加载键盘处理函数,在其中处理逻辑算法,如:+ -年/月。 2.在display中处理渲染算法,其中 太阳是不动的,就画在中央,而地球则在太阳的变换矩阵基础上再旋转并平移。 3.我使用了红色和蓝色来表现线框 的太阳和地球。 -1 in keyBoardFunc () to load the keyboard handler, in which the processing logic algorithms, such as:+- year/month
vp_color_mask
- 在VP中利用glColorMask进行选择性的渲染绘制,在EVENT_PRE_DRAW and EVENT_POST_DRAW 的通道中,实现单色显示-This sample illustrates the use of the glColorMask inVega Prime to selectively render to only certain color bands of the frame buffer. It uses EVENT_PRE_DRAW and EVENT_POST_D
pick
- 坐标拾取,在一个场景中同时渲染飞机和奶牛,奶牛刻线显示,当点击鼠标时奶牛上的刻线消失-Coordinates pick up, in a scene while rendering the aircraft and cows, cows engraved lines show when the mouse click on the grooves when the cows disappear
OSG_create-geometry
- OpenSceneGraph三维渲染引擎中用opengl的方法创建几何体,包括具体实现说明和程序代码-OpenSceneGraph rendering engine using three-dimensional way to create geometry opengl, including specific instructions and program code to achieve
Creat-MFC-OSG-interface
- OpenSceneGraph三维渲染引擎在MFC单文档界面下的实现-OpenSceneGraph-D rendering engine MFC single document interface implementation
OSG-install-process
- OpenSceneGraph三维渲染引擎在XP系统上详细的的编译,安装和配置过程,带有图文解释,是学习OSG必备的入门知识-OpenSceneGraph rendering engine in the XP system, three-dimensional detail of the build, installation and configuration process, with a graphic interpretation is an introduction to learnin
Quake3-Map-Loader
- 该程序实现了对quake3游戏中BSP场景文件的加载和渲染。渲染部分用OpenGL实现。-The program implements the game of quake3 BSP loading scene files and rendering. Achieved with OpenGL rendering part.
aoisrc281
- 免费开源的 3D 建模/渲染工具。 跨平台,支持 Windows, Mac 和 Linux 。-Free and open source 3D modeling/rendering tools. Cross-platform support for Windows, Mac and Linux.
blender-2.58a.tar
- blender-2.58a.tar.gz 开源 3D 建模/渲染工具 Linux 平台上最流行的 3D 工具 支持 Windows, Mac 和 Linux-blender-2.58a.tar.gz open source 3D modeling/rendering tools on the Linux platform supports the most popular 3D tool for Windows, Mac and Linux
k3d-source-0.8.0.1
- 开源 3D 建模/渲染工具 跨平台,支持 Windows, Mac 和 Linux 。-Open-source 3D modeling/rendering tools cross-platform, supporting Windows, Mac and Linux.
Real_Time_Rendering
- 游戏编程书籍。 详细介绍了实时渲染方面的相关知识。-A book of Real time rendering.
Zhangjd_MsThesis
- 基于采样数据集的真实感建模技术,设计并实现了一个具有纹理的三维物体自动建模原型系统。这个系统运用立体视觉原理测量物体的几何信息,自动构建真实物体的三维模型;并且可以同时获取物体的颜色纹理以及所对应的纹理坐标。用这个系统得到的数据可以直接用于渲染。围绕这个反向建模系统,我们探讨了系统的标定、几何信息的采集、曲面参数化、颜色纹理的拼接和融合等方面的问题。同时我们给出了用这个系统进行建模的实例。-Realistic sample data sets based on modeling, design