搜索资源列表
fresh
- 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果-A dynamic surface rendering of the procedure, and use vertex shader and pixel shader effects to achieve real undulating waves-by-pixel freshel results
osgExamples
- openscenegraph 三维渲染引擎编程指南事例源码-openscenegraph examples of three-dimensional rendering engine source Programming Guide
3Dsuanfa
- c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achiev
08_Blend
- openGL源代码,实现了在一个立方体上进行纹理渲染-openGL source code, realized in a cube texture rendering
shapeTest
- openGL渲染多种图元源程序,圆形,茶壶,圈等
Terrain
- direct9 地形渲染 1.生成地形的高度信息,它能使山丘、河流等地带的平滑的过度,模拟自然界的地形 2.控制地形上照相机位置的方法,以便模拟在地形上走动 3.使用地形的纹理和光照-direct9 terrain rendering 1. generate the terrain height information, which enables the hills, rivers and other areas over the smooth, analog nature of the te
WaterShader
- 通过纹理贴图,渲染水的效果,需要nvidia显卡支持。-Through texture mapping, rendering the effect of the water, quite good.
openglCSEnvironment
- opengl做的CS三维场景,模拟CS中场景进行的渲染-opengl to do CS three-dimensional scene to simulate the scene rendering CS
version_three
- 1. 三角片渲染模型 2.鼠标控制物体旋转移动 OpenGL/C 开发-1. triangle-mesh modeling with input data 2. interactive mouse control the object Developed with OpenGL and C/C++
MyCloud
- OpenGL的天空云彩模拟 包括图像的渲染和天空颜色的渲染-OpenGL cloud simulation
Real-time_water_rendering
- 实时的水流模拟渲染,效率较高,带论文和代码-Real-time flow simulation, high efficiency, with papers and code
3DRenderer
- 用java进行3D图形渲染 简单易懂 适合初学者-use java to render 3d shapes on canvas
AMD_Wind_and_waves
- 水面渲染 D3D与OPENGL 通过编译 可直接运行-Surface rendering D3D and OPENGL
JsRender_Demo
- 适用于前端网页模板渲染 方便,快捷。易于维护(The front page template is convenient and quick to render.)
360
- 批量脚本,3dmax批量渲染关机,自动切换文件(Batch scr ipt, 3dmax batch rendering shutdown, automatically switch files)
地图显示
- GIS程序设计教程中所包含的部分程序设计,包括创建书签,访问图层数据,简单渲染器,创建SHP文件与要素编辑,空间查询,缓冲区分析,栅格转换等操作的开发代码。(welcome ,you can read)
QuadTreeLOD
- 利用C++语言实现了三维地形的构建、漫游、渲染及裂缝处理等功能,代码结构清晰,注释完善,适合新手学习(C++ language is used to realize the functions of 3D terrain construction, roaming, rendering and crack processing. The code structure is clear and the annotation is perfect, which is suitable for beg
SDL-2.0.6-11541
- sdl图形渲染,适用于多媒体、游戏、图形显示开发(SDL graphics rendering, suitable for multimedia, games, graphics display development)
Natural Vision Shader
- epsxe模拟器的渲染插件用于epsxe模拟器open视频插件(epsxe shader very good)
Z-Buffer Render
- 一个简单的基于Z—Buffer渲染的测试用例, 对于初学者可以很好的理解Z-Buffer渲染。(There is a very simple but useful model about Z-Buffer rendering, which is very hopeful for beginner to understand the effect of Z-buffer rendering in OpenGL.)