搜索资源列表
Advanced_particle_system
- HLSL和DX的高级应用,是旋转粒子效果的实现。-Advanced HLSL and DX application, is the realization of the effect of rotating particles.
SimpleSample
- HLSL写的纹理应用,实现黑暗纹理映射,发光映射,纹理动画等。-Applications written in HLSL texture, texture mapping to achieve a dark, luminous mapping, texture animation.
gpgpu_fluid
- GPU实现的流体,HLSL实现,适合初学者-gpgpu_fluid.zip
HLSL_src
- HLSL初级教程,教程学习源码。主要是C++代码为主-Primary HLSL tutorial, tutorials, source code to learn. Is mainly C++ code
AmbientDiffuseDemo
- Ambient light using HLSL
DiffuseDemo
- Simple Diffuse using HLSL
PointLightDemo
- Point Light using HLSL
vs1
- 利用HLSL语言写的一个顶点着色器来实现渐变动画效果,HLSL入门者适用!-The use of HLSL language written in a vertex shader to achieve the fade animation effects, HLSL for beginners!
Basic_terrain
- Basic terrain rendering with hlsl
Cubo3D_Shaders_Camera
- 3d cube with camera class hlsl
Cubo3D_Shaders_Color
- 3d cube with color class hlsl
Cubo3D_Shaders_Multitexture
- 3d cube with multitexturing class hlsl
Cubo3D_Shaders_Texture
- 3d cube with texture class hlsl
hlsl
- powerBuuilder制作的网页游戏QQ丝路英雄外挂,只供学习参考。一切非法用途与作者无关。-powerBuuilder making web games QQ Silk Road hero plug-in, only to learn for reference. All illegal purpose has nothing to do with the author.
hge18
- 这个是hge1.8的dx9渲染的,添加hlsl接口可以方便实现各种特效,在tutorial07可以找到使用示例,同样采用dx9可以方便使用系统字体-This is hge1.8 the dx9 rendering, add hlsl interface can facilitate the achievement of a variety of effects can be found in the tutorial07 use the sample, as adopted by the dx9
HLSL
- HLSL顶点渲染,由DirectX3D开发,自己写的,还未完善,大家一起交流交流-HLSL vertex by DirectX3D develop their own writing, not yet perfect, with everyone sharing exchange
Tutorial3_Specular
- 镜面反射的简单实现,XNA里HLSL经典操作 值得学习-Specular process in HLSL
HLSL-vertexshader
- 基于C++的HLSL的顶点着色渲染 (顶点渲染的简单使用)-VertexShader
HLSL-basic-tutorial
- hlsl 教程,简单的介绍了shader的编写方法和使用方法-hlsl tutorial, a brief compilation of the shader and use of
Sky_shader
- Vitools开发的天空效果,使用HLSL Shader编程-Vitools effect of the development of the sky, using HLSL Shader Programming