搜索资源列表
shadowDemo
- 基于openGL和VC++开发的三维场景,运用shadow volume技术实现场景中物体的动态阴影。-Based on openGL and VC++ to develop three-dimensional scenes, the use of technology shadow volume implementation of the dynamic scene shadow objects.
Gmatrix
- Gmatrix是一款轻量级的游戏引擎. 包含一个自主编写的轻量级的xmlReader类:去掉write和对nested结构的复杂逻辑以及一个清晰的分离体系:游戏控制、游戏生命体、道具、场景、游戏引擎、动画播放、音效播放、游戏事件等元素,利于代码重构和升级等等 -Gmatrix is a lightweight game engine. Contains a self-prepared XMLReader lightweight categories: remove the write and t
SnowWorld
- OpenGL实现的场景,雪花飘飞的美妙场景-OpenGL implementation of the scenes, snowflakes飘飞beautiful scene ~ ~
OpenGL
- 使用OpenGL实现3D效果 做出一个基本的立体场景框架!-Achieve 3D effects using OpenGL to make a basic framework of three-dimensional scenes!
scenesimulation
- 场景漫游以及3D导入的极好例子,强烈推荐-Roaming, as well as 3D scene into an excellent example, strongly recommend
DCMimages3Dvirtualscene
- 在MFC中将DCM图像立体化,产生三维图像,且可虚拟场景漫游。-MFC will DCM at three-dimensional images to produce three-dimensional image, and can roam the virtual scene.
cvery_3453453523
- opengl中导入3ds文件 用于构建场景环境-3ds file import opengl build a scene for the environment
Camera
- 完成一个三维游戏引擎及场景的设计,包含以下功能特性: 一个既包含室内场景又包含户外场景的较为复杂的游戏地图,以及逼真绚丽的静态光影效果 丰富的动态实体及特效,例如流动的云彩、火把、计算机屏幕、超现实武器等等 稳定的引擎内核,其碰撞系统能够检测游戏者、实体和静态场景之间的碰撞,并具有较强的可扩充性 较强的可玩性,允许游戏者在场景中行走、跳跃、匍匐,甚至自动爬上楼梯和斜坡、越过地面上的小障碍物
yuansha
- 场景漫游,通过键盘或者鼠标操作,可以漫游整个场景-Scene roaming through the keyboard or mouse, you can roam the entire scene
HLSL_3D
- 采用hlsl写的3D场景,VS2005环境编译-Hlsl written by the use of 3D scenes, VS2005 compiler environment
MyLOD
- OpenGL三维场景建立,基本的虚拟现实实现-OpenGL,3D,VR
SphereWorld
- OpenGL编写的虚拟场景,用的了纹理处理一些基本知识-Prepared OpenGL virtual scene, the texture used to deal with some basic knowledge
Waterfall
- 本实验程序借助OpenGL以及windows编程(主要是创建窗口以及响应消息事件)的相关知识,采用粒子系统模型模拟现实世界的瀑布。实验的核心在于粒子系统模拟瀑布的水往下流以及水炮往上冒的场景。-The experimental procedures for programming with OpenGL, as well as windows (a window is created, as well as in response to news events) related to knowl
virtual
- 3dmax做的虚拟现实场景,包括各种建筑,路面等模拟。-3dmax do virtual reality scenes, including buildings, roads and other simulation.
water
- 演示 水滴飞溅落到水面效果,看上去效果非常真实。通过键盘控制程序 Keys : "H" -显示 "+/-" - 增减掉入频率 "Space" - 增加水滴数量 Arrow keys - 旋转场景 -A demo showing the effect of water drops falling into some water. Keys : "H"- display the help screen "W"- add/remove the fl
47651468QuadTreeLOD
- 经典的地形块构建算法,实现层次细节,并可实现场景中视点近处纹理清晰显示-Lod technology
LSystemTree
- opengl+ vc++6.0 编写的场景,树。-opengl scenes to prepare the tree.
3dgame
- 用VC++编写的几款简单的3d游戏源代码! OpenGl 设计游戏 3D模型 动画模型 碰撞检测 场景编辑 -Using VC++, prepared by several simple games 3d source code! OpenGl game 3D model of the design model collision detection animation scene editor
FractalTerrain
- OpenGL 编写的三维场景模拟程序。可以实现实时漫游。使用键盘方向键控制。-OpenGL three-dimensional scenes of the preparation of the simulation program. Can achieve real-time roaming. Use the keyboard arrow keys to control.
Test
- 这是一个在Visual Studio环境开发下 利用mogre 渲染的3D场景,可正确运行。-This is a development environment in Visual Studio using mogre rendering 3D scenes can be run correctly.