搜索资源列表
GLSL
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言。这是一个简单的GLSL着色器程序。-OpenGL shading language (GLSL- OpenGL Shading Language) is used in the OpenGL shader programming language. This is a simple GLSL shader program.
shader
- 一个demo程序,演示了怎么用opengl ARB shader。-shader, opengl, ARB
BillboardSample_4_0
- Billboard Sample for XNA 4.0 This sample shows how to efficiently render large numbers of billboard sprites by using a vertex shader to perform the billboard computations entirely on the GPU.
Sky_shader
- Vitools开发的天空效果,使用HLSL Shader编程-Vitools effect of the development of the sky, using HLSL Shader Programming
09.Edge
- 一个d3d shader 的实现 使用 HLSL语言。 使用 DirectX sdk 9.0 ,能熟悉 可编程管线的过程,熟悉 VS和ps -The implementation uses a d3d shader HLSL language. Using the DirectX sdk 9.0, can be familiar with the programmable pipeline process, familiar with the VS and ps
05.skinning
- 一个 shader 的应用 使用 纹理来 给模型 上皮肤。 使用 HLSL着色语言 ,熟悉PS和 VS.-The application of a shader to a model using the texture of skin. Using the HLSL shading language, familiar with the PS and VS.
ex-bulge
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的bulge效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of graphics classical bulge
shallows-0.91
- Glsl programming shallow shader example, compilable on windows and linux platforms.
PS-shader
- D3D的像素着色器示例,分别实现了多重纹理化,彩色图去色,图像左右镜像,上下镜像以及浮雕图效果-D3D pixel shader example, were to achieve a multi-textured, color map to color, about the mirror image, the mirror up and down, and relief map results
Intr-to-3DGame-Program-DirectX9.0c-
- 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
VS-Toon-1-No-Outlines
- 特效动画文件,shader非常适合初学者学习,很金典的程序-Special effects animation files, shader is very suitable for beginners, it is Golden program
XNA-Shader
- 关于xna shader 编程方面的。主要是介绍点光源和自阴影,希望对大家有帮助。-About xna shader programming aspects. Is to introduce a point source and self-shadows, we want to help.
shader
- 一个后置处理的运动模糊shader,由场景z值计算可得的有加速度的运动模糊效果。-a motion blur as post-processing ,having a acceptable effect.
abstract-shade-trees-2006
- 描述shader tree的论文,虚幻等大型引擎都使用类似的技术-Paper describing the shader tree, illusory, and other large engines use similar techniques
Real.Time.Shader.Programming
- 学习shader编写的好书,游戏开发必看- 允许输入拉丁字符的拼音 中文(简体) 英语 日语 Learning shader written in books, must-see game developers
cubic-shader
- Cubic shader from Away3D engine
fresnel-shader
- Fresnel shader from Away3D engine
glass-shader
- Glass shader from Away3D engine
lambert-shader
- Lambert shader from Away3D engine
phong-shader
- Phong shader from Away3D engine