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Normals
- visual c++开发的一个小游戏 喜欢的下-visual development of a small game like the next
Soft20060210093901369
- souce code OpenGL normals
Interpolatory
- 一个外国人写的插值细分曲线的程序,Interpolatory Subdivision Curves via Diffusion of Normals
normals
- 簡單的畫圖。初學者的。可以多種選擇圖形表面。操作十分簡單。用方向鍵控制左右移動
Normals
- 自己写的求opengl法线向量的算法。计算效果还不错
water.tar
- 使用纹理坐标,用简单的方法绘制漂亮的水面,水波使用了正弦函数和加入噪声的方法-Still using texture coordinates, this time here is a very simple way to render fancy water. Waves are shaped using both a sinus function and some Perlin noise. The same texture is used for both fake reflection a
femalefoot
- 一个女性的三维网络模型,是一个脚,文件的格式为obj,文件中只有顶点,法向量和面等信息-Three-dimensional network model of a female, is a foot, the format of the file obj, file, only the vertices, normals, and surface information
MatlabFns
- 用于图像处理的matlab工具包,由Peter Kovesi制作,主要包含特征提取,各项异性滤波,灰度转换、图像去噪等,对图像处理的人来说非常有用。 -MATLAB and Octave Functions for Computer Vision and Image Processing, including: Feature Detection via Phase Congruency Spatial Feature Detection Integral Im
NormFet_WindowsXP_src
- 计算点云数据的法向量和局部特征,以备三维重建运用-The normals and features can be computed from a point cloud using the NormFet software
normals
- VC++与openGL开发的求法矢量的简单例题程序-VC++ With openGL developed a simple method Vector Example procedures
normals
- 物体三维效果的实现 对编程很有帮助 物体三维效果的实现 -Three-dimensional objects, the effect of implementation of the program very useful three-dimensional effect of implementation objects
MyCrust100809
- BMyCrust take as input a 3D scatter points cloud and return a tight, manifold, triangulation. Remember that crust algorithm needs a cloud representing a volume, so open surface may give inaccurate results. For example : a plane can not be triang
IEEEXplore(7)
- Gender Classification based on Facial Surface Normals
GL_shading_subdivide
- opengl下一个球体的细分过程,对图形学基础学习很有帮助-Curved surfaces are approximated by polygons How do we shade? Flat shading Smooth shading Two questions: How do we determine normals at vertices? How do we calculate shading at interior points?
Test3Dmodels2
- This file contains a set of 3D models with the following characteristics: ■p: nx3 array of 3D points ■t: ntx3 array of triangles id. First points flagged as 1. ■tnorm: ntx3 arrays normals of triangles with outward orientation. You can use
BallFretting190809
- This tool is a simplification of the ballpivoting algorithm. It imagines a bella eating a delaunay traignulation in order to extract a manifold surface. It requires a single parameter: radius of the fretting ball. Ball Fretting Given a unif
InPolyedron27072009
- InPolyedron detects points inside a manifold closed surface (even non convex ones). The normal orientation is assumed to be outwards. Warning there is no check for closed surface or normal orientation, open surfaces will give nonsense results. I
ModelNormal
- 估计点云的法线,选择点周围的面皮,面片法线相加,求均值-Estimated cloud normals, select points around the dough, adding the patch normal, averaging
computer-vertex-Normals
- vc opengl 模型绘图, 求出所有网格点的法向量,光照-vc opengl drawing models, find all the grid points of the normal vector, light
surfacefittingPara
- B-Spline Surface Least-Squares Fitting of both Positions and Normals.