搜索资源列表
chessgamemove
- 棋类游戏走步计算,采用最大化最小化算法,beta剪枝-chess game walk, the maximum and minimum use of algorithms, beta pruning
five_w
- 一个使用权值判断算法的五子棋程序。由于没有使用深度搜索算法,计算速度很快。程序的智能主要由权值表决定,你可以很容易的修改它(或者使用神经网络自动修改)-a right to use the algorithm to judge the value of 331 procedures. As the depth of no use search algorithms, computing speed quickly. Intelligent procedures primarily by the
hbqi
- 智能化的黑白棋,挺聪明,反正我是下不过. 博奕算法-intelligent reversi, they are smart, since I was under, however. Game Algorithm
ChessF
- 五子棋游戏,基于势估计和落子联想的算法,希望对朋友们有所帮助-331 games, based on the estimates and Laozi potential association algorithm, and I hope to help our friends
2DARPGdemoandmapedit
- 一款优秀的2DARPGDEMO.附带地图编辑器。实现了地图场景的切换和智能寻路算法。-2DARPGDEMO outstanding. Attached map editor. Scene of the map to achieve the switching and intelligent routing algorithm.
FiveChessPlayer
- 五子棋游戏.程序当然不会太难,但程序里面用到了几种算法,值得大家学习.-331 games. Certainly not be too difficult, but inside the algorithms used are worthy of emulation by all.
poker
- 一个完整的扑克派程序,编译通过可以运行的,而且有对应的智能算法,不错的参考程序。-a complete poker dispatch procedures, compiler can run through, but the corresponding intelligent algorithm, good reference program.
FWGames-LLK
- 连连看,java编写的,一个小游戏。重点应该是连连看的算法吧-Lianliankan, java prepared in a small game. The emphasis should be on the algorithm it Lianliankan
ddzfp
- 斗地主发牌算法,这是参考别人的,贴出来供大家参考,其实发牌算法很简单,就是随机数的生成-Landlords licensing algorithm, which is the reference of others, putting them out for reference, in fact, the licensing algorithm is very simple. is the random number generator
vc_maze
- maze目录下包含了4个迷宫相关的源代码:简单的迷宫生成算法、复杂的迷宫生成算法、简单的迷宫搜索算法、复杂的迷宫搜索算法,分别编译其中的.dsw文件即可获得相应的应用程序。-maze directory contains four maze of source code : a simple maze generation algorithm, complex maze generation algorithm, a simple search algorithm maze, the labyr
NIBBLES2
- 贪吃蛇游戏,BASIC编写的,对于算法学习有一定帮助,其实是参考了 DOS7.0自带的哪个。-huge memory games, BASIC, prepared for the learning algorithm will definitely help, in fact, made reference to the built-in which DOS7.0.
sunliang0206159
- java 实现最短路算法,很实用。 还可以实现tsp问题。选择正确的开发环境。这里用的是eclipse开发环境。-java achieve the shortest path algorithm, is very practical. Can also be tsp problems. Choose the right development environment. Here is using the eclipse development environment.
shell124
- 程序主要运用向量 将数据进行排序 构造了Thread类和Node结构,以及切换,读入函数,FCFS与RR算法运用的队列,最后计算出各项包括utilization,serviceTime,ioTime等各项数据,然后输出结果-procedures will primarily use vector data structure sort of Thread and Node category structure, and switching, read into the function, RR
findwayvc
- 这个演示原来的设计是一个2D游戏的地图编辑器, 在这里主要演示Path-finding的算法 它可以随时设置地图上遮挡格子信息(用CTRL或ALT + 鼠标左键来设置), 然后控制人物 在地图上行走. 寻路生成的路径会由*标示出来 滚屏操作 : 用按键 E, D, S, F控制-this demonstration is the original design of a 2D game map editor, Here the main demonstration Path -
mowangsuanfa
- 魔王算法-fiendish algorithm
doudizhu
- 斗地主的算法,支持联机、机器人托管。-Landlords algorithm support on-line, robot custody.
mahjong
- 联网麻将的算法。-networking mahjong algorithm.
jingdiansuanfa
- 在黑白棋开发中经常用到的经典算法,加入部分人工智能成分-in reversi often used in the development of the classic algorithms, artificial intelligence component Part
EightFigure(A-Star)
- 经典的八数码问题,重在相互交流(A*算法实现).-eight digital classic problem lies in mutual exchanges (A * algorithm).
SapperSearch-AStar
- 这是一个基于AStar算法,用于四国军旗中的工兵搜索!(以前这一块是单独写的,后来又加到的主程序中的,但那份不知道放到哪里去了,只好从主程序中再把这部分挖出来,希望大家谅解)-This is an algorithm based AStar, Four flag for the engineering Search! (previously it is a separate written, and subsequently were added to the main program. lea