搜索资源列表
3D_DataDOM
- DXD3D制作的天空盒!地面有纹理混合!初学3D的可以看看!-DXD3D produced by the sky box! Surface has texture blending! Beginner can look at 3D!
blendmodes
- Describes blending modes to blend image A with Image B using different blending like Multiply, Add, Light Soft
Blending
- Opengl es 1.0 透明物体,混合-Opengl es 1.0 transparent objects, blend
1197876686767rendertotexture
- 这个程序demo了怎样使用glCopyToTexture函数绘制。这个纹理是应用在一个立方体上的。-This app demonstrates how to render to a texture using the glCopyToTexture function. I have used one of my old projects to create a interesting effect (Blending colors). This is rendered to a viewport
AlphaBlending_demo
- 图片的半透明显示,通过调整Alpha值,显示重贴的几张图片-the showing method of Alpha Blending
OpenGL_Terrain
- OpenGL地形---这个演示展示了一种纹理混合贴图(Texture Blending)的技术。-OpenGL terrain demo--- this show a mixed picture texture (Texture Blending) technology.
fuzzy_control
- 基于模糊控制的自动配煤程序,分为流量模糊控制和配比模糊控制两个模块。-automatic blending process Based on fuzzy control , the algorithm is divided into fuzzy flow control and fuzzy ratio control.
peimei3
- 基于最小二乘法的自动配煤系统设计。设计的原理为:根据煤的灰分、水分、硫分,利用最小二乘法解矛盾方程的思想,计算出三种煤的配比。-Least square method based on the automatic blending system design. Design principles: In accordance with coal ash, moisture, sulfur, using least squares solution of the contradictions of
danchunxing
- 单纯形法在自动配煤系统中的应用。以配煤价格为目标,灰分、水分、硫分为约束条件,求解最优配比。由于方程具有通用性,也可用于其他行业。-Simplex method in the automatic blending system. Coal prices in the objective, ash, moisture, sulfur is divided into constraints, solving the optimal ratio. Since the equation has the
opengl
- OpenGL 中的很多特效都是通过混合(Blending) 来完成的, 混合就是把屏幕上已有的颜色与新的颜色进行合成。 至于合成的方法, 取决于颜色的Alpha值, 还有/或所用的混合函数。 Alpha值是颜色的第4个分量, 过去你使用GL_RGB 也就是3个颜色分量来指定一个颜色, 现在你可以使用GL_RGBA 来增加一个Alpha值了-Many OpenGL through the mixed-effects (Blending) to be completed, mixed, there
msg00085
- Terrain Blending Code-Terrain Blending Code
shangchuan
- 简单的透明 OpenGL中的绝大多数特效都与某些类型的(色彩)混合有关。混色的定义为,将某个象素的颜色和已绘制在屏幕上与其对应的象素颜色相互结合。至于如何结合这两个颜色则依赖于颜色的alpha通道的分量值,以及/或者所使用的混色函数。Alpha通常是位于颜色值末尾的第4个颜色组成分量。-A simple and transparent in the vast majority of OpenGL effects are related to certain types of (color) Mi
en_sample_comdot_v3_blend_add_sub
- This source file is about blending in the mascot capsule 3d modeling in j2me
en_sample_comdot_v3_blend_half
- This source file is about blending in the mascot capsule 3d modeling in j2me
nehe_lesson08.tar
- NeHe OpenGL Lesson 8: Blending (Python)
lab05
- 图片交叉渐变,一张由深变浅,另一张由浅变深-blending for two pic
Star
- 在3D场景中移动位图,并去除位图上的黑色象素(使用混色)。接着为黑白纹理上色,创建丰富的色彩,并把上过不同色彩的纹理相互混合,得到简单的动画效果。-In the 3D scene to move the bitmap, and remove the black pixels on a bitmap (using blending). Then the black and white texture color, to create rich colors, and to having had t
REDBOOK
- OpenGL 程序指导红皮书,Color Plates Glossary (not included in this version) -OpenGL Programming Guide or The Red Book About This Guide Chapter 1: Introduction to OpenGL Chapter 2: Drawing Geometric Objects Chapter 3: Viewing Chapter 4: D
histo
- simple image procesing software, generates ,histogram of an image, performs histogram equalization,adaptive histogram equilization,blending,exponential gamma equilization
gl_blend
- opengl中的混合的例子,使用glEnable(GL_BLEND)和glBlendFunc(source, destination) 来控制混合的模式等 -This tutorial demonstrates blending in OpenGL. Blending in OpenGL is very easy.. You will be able to blend textures, colors, etc.. Into nice looking special effects..