搜索资源列表
fortran_1d_unsteadywaterline
- 柯朗格式的非恒定水面线fortran程序,希望对相关研究人能有所帮助-Courant format fortran unsteady water line procedure, in the hope that research can help
water
- GDI编程,实现水面效果,非常不错,值得下载学习-GDI programming to achieve the surface effects, very good
watereffectdesktop
- 做的一个类似于手机屏幕的,水面效果,修改下就可以用于触目屏。-This is a desktop effect. water effect,move your mouse and click can bring many water wave
invertedwater
- 映射倒影的水面源码,效果不错,可以直接应用的游戏中-Mapping surface reflection of source code, good results can be applied directly to the game
watereffecto
- 水面模拟多顶点有波动版本,非实时,有光照颜色-Simulated multi-peak surface of the water fluctuated version, non-real time, with light colors
shuimianxian
- 一维恒定流河道水库水面线计算,采用二分法。-One-dimensional unsteady flow river reservoir water surface profile calculations, using dichotomy.
thirdchapterphysics
- game programming gems4中的物理部分代码,包括刚体动力学中约束器、互动水面、基于verlet积分方程的物理引擎-game programming gems4 the physical part of the code, including rigid body dynamics constrained devices, interactive surface, based on the physics engine verlet integral equation
program
- 一个在VC++环境下的运用OPENGL绘制的蓝色水面荷叶荷花图,包含源代码及运行效果图-One in VC++ environment, the use of OPENGL rendering of blue lotus, lotus leaf surface map, contains the source code and effect diagram
OceanSimulation
- 一个水面模拟的OpenGL程序,加入了海水泡沫的粒子效果-An OpenGL water simulation program, joined the sea foam particle effects
73nodesandpressureusingLEM
- 计算一个圆柱体漂浮在自由水面上所受到的流体作用力-Caculating Hydrodynamics of a cylinder floating on the free surface using Limited Element Method
water_src
- 基于Opengl-GLSL的水面波纹的精细生成-Opengl-GLSL-based fine surface ripples generated
GraphicsHomework
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。 必做部分: 1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2) 2. 实现了通过3DS Loader读取场景数据。 3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。 4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景
hehua
- 模拟荷花浮出水面,慢慢绽放的OpenGL 程序-Simulation lotus surface, slowly blossoming OpenGL program
RAIN
- 《池塘夜降彩色雨》配套源代码.本代码实现在屏幕上飘落的雨滴在水面上产生涟漪-yes ,it is what you want,rainy day rainrain
java
- 该代码加载一山水图,然后再通过线程控制,有一个流动的水面,产生像水面倒影一样的。-The code loads a landscape plan, and then controlled by the thread, there is a flow of water to produce the same as the surface reflection.
factorg
- 插值计算 底质遥感反射率 水面之下遥感反射率-interp1 bottom reflectance underwater irradaince reflectance
water-dam
- 此程序通过输入大坝的已知条件,计算出水利大坝的水面线,程序比较全面-This procedure is known conditions by entering the dam, the dam calculated water surface line, a more comprehensive program
otsu_target
- 基于大律法的水面背景目标检测,首先读取目标文件 通过大律法算法,实现图像分割,然后标记目标。-Based on the OTSU
bbb
- 将排序算法中最简单的冒泡排序。所谓冒泡排序就是在每一次排序的过程中总有一个最大的值被移动到后面,值小的就像水泡一样浮到水面。-Will be the most simple sorting algorithm bubble sort. The so-called bubble sort is a sorting process for each total a maximum value is moved to the back, the value of small blisters Yi Y
MyWater
- MFC结合opengl实现模拟水面被点击后产生涟漪的效果-Water with opengl for analog MFC is a ripple effect after clicking