搜索资源列表
TYC
- 计算复式断面的水力学,如水面面积、十周、宽度等-Calculation of compound cross section.Such as surface area, perimeter, width
gameRiver
- 河道清理游戏。类似黄金矿工。 船在水面可以自由移动。通过工具吧河道里的杂物捞上来。flash as3开发。-River clean-up game. Similar to the gold miners. Boat on the water can move freely. Through the tool bar the debris fished in the river. flash as3 development.
demo
- opengl glsl实现的基于纹理的水面特效。高台的石柱后面有个机关,点击可以开启通往地下室的入口-The effects of the water-based texture opengl glsl implementation. The high stone pillars behind authority, click to open the entrance leading to the basement
osgwater_reflect
- osg水面真实波动算法,实现效率很高的哟-Osg real surface wave algorithm, realizes the high efficiency
WATER
- 基于单文档,利用opengl实现对水面波动的仿真。-Based on a single document, the use of OpenGL simulation fluctuations on the surface of the water.
floater
- 这是用matlab对水面漂浮物进行分割处理,以便后续提取特征-This is a matlab floating on the surface of the water was dealt with separately, in order to follow-up feature extraction
floaterK1
- 这是用MTTLAB编程,采用K近邻法对提取的水面漂浮物特征进行分类-This is programming MTTLAB, K-nearest neighbor method floats feature to classify the extracted water
floaterNN
- 这是采用matlab编程,用神经网络对水面漂浮物特征进行分类-This is using matlab programming, neural network floats on the surface of the water feature to classify
DiaoYuIsland
- 2D射击类游戏,游戏名称:保卫钓鱼岛。玩家在进入游戏主菜单后,可选择开始游戏、游戏模式、设置、帮助、退出游戏等主要菜单。玩家开始游戏后,根据选择的不同模式作战。 空战:玩家在空中攻击敌方水面战舰,通过摧毁敌方一定数量的战舰取得战争胜利。地面站:玩家在地面攻击敌方水面战舰,通过敌方一定数量的战舰取得战争胜利。在玩家摧毁敌方所有战舰后,游戏通关,游戏结束 -2D shooting game, the name of the game: to defend the Diaoyu Islands
D3DWater
- 使用C++和D3D编写的关于水面特效的代码-Using C++ and D3D code written on the surface effects
msp430_iar
- msp430超声波测距,采用IAR编辑,实时显示测量数据,实现对水面距离的监控-msp430 ultrasonic ranging, IAR editing, real-time display of measurement data, on the surface of the water from the monitoring
waterwave
- 一个matlab制作的水滴模型,会持续的有水滴滴下来,然后水面上产生一圈一圈的波纹-Droplets produced by a matlab model will continue to have the water drops down, and then circle around the water ripples generated
surface
- 计 算 河 流 水 面 线 的 程 序,可以快速的计算 水库等的水面-River water surface line calculation program
oceanFFT
- 使用FFT做的动态图形。关于海面的。可用鼠标滑动水面,制造动感效果。-Dynamic graphics using FFT. On the surface.Available mouse sliding surface, make dynamic effect.
Water.cs
- 水面模拟的源代码,unity适用,包含很多有用的用法-Water simulation source code, unity applicable, contains many useful usage
FX-Water.shader
- 来自Unity的水面shader,语言精炼,值得学习!-The water from the Unity shader, language, refining, it is worth learning!
Measurement--of-fluid-mud-thickness-
- 本程序只需要输入小球从自由水面至河床的沉降长度和时间,即可得到水库中浮泥层的厚度。-You can get the fluid mud thickness if you input the data, which the ball s sedimentation distance and time from the free surface of the reservoir.
test
- 简单的液体模拟,实现了依靠鼠标在水面上产生痕迹-Simple liquid simulation to achieve mouse traces on the water
osgearth-light2
- 基于osgearth的ocean插件的扩展程序,能够实现比较逼真的水面-The osgearth based ocean-plugin extensions, achieve more realistic surface
heightmap
- 高度图生成地形文件的示例。 CG实现水面效果。-Terrain Generation Sample Features: Two height maps for sum Per pixel freshel effect White caps Overbright trick for sunroad