搜索资源列表
BounceThread
- 通过多线程编写一个弹球小程序,该程序控制一个小球进行与墙壁的碰撞,碰撞一定次数后自己停止。-The preparation of a pinball through a multi-threaded small program, the program control to a small ball collision with the wall, a certain number of collisions after they stop.
intersect
- 高效的三角形和三角形的相交性检测,判断他们是否共面,碰撞区间的使用。-Efficient triangle and triangle intersection detection, to determine whether they are coplanar, the collision zone use.
Bouncer
- 模拟两个球的基本物理状态,可以互相碰撞.模拟两个球的基本物理状态,可以互相碰撞.-Simulate two basic physical state of the ball, you can collide with each other. Simulated two basic physical state of the ball, you can collide with each other.
Collision_Detection
- 在我的一项使用BSP进行碰撞检测的实验中,人物以胶囊来模拟,房屋内部通过非SOLID 的LEAFY BSP来构造,在使用BSP剔除了大量面片以后,遇到这样一个问题:如何在最后筛选下的三角形面片进行碰撞测试,以确定碰撞发生的时间,法向量等。-Collision detection deals with finding out whether or not we’ll bump into something when we move our ellipsoid though 3d space
ballhit
- 对物理现象的描述,小球碰撞的全部代码,实用MFC实现,具有健壮性和实用性-A descr iption of physical phenomena, the small ball collision all the code, practical MFC implementation, with the robustness and practicality
MpcgCloth
- 布料物理模拟,有碰撞检测与响应,共轭梯度法求解-Cloth physics simulation, with collision detection and response, Conjugate Gradient Method
vtkBioeng-5.0
- vtk碰撞检测程序,基于obb包围盒的碰撞检测程序,需要用cmake进行编译-vtk collision detection procedure, based on obb bounding box collision detection program needs to be compiled with cmake
collision
- 动画,两个小东西移动,碰到对方后返回,主要是为做台球碰撞做准备 -collision process
RFIDZILIAO
- 射频识别应用资料,介绍了一种RFID防碰撞算法,以及射频识别应用系统案例-Application of radio frequency identification information on an RFID anti-collision algorithm, as well as radio frequency identification applications, case
opengl_selected_codes
- opengl精选的源码,内容涉及灯光材质等环境设置,碰撞检测,简单的游戏等,是学习的好资源-opengl selected source code, content, materials and other environment settings related to lighting, collision detection, simple games, are good resources for learning
Algorithms
- 关于虚拟现实中碰撞检测算法的分析和详细讲解,包括K_DOPS算法和包围盒算法。-Virtual reality on the analysis of collision detection algorithms and detailed explanations, including K_DOPS algorithm and the bounding box algorithm.
RFIDANDCONTAINER
- 硕士论文,设计了基于RFID的集装箱电子锁并讨论了电子标签的防碰撞机制。比较了目前常用的电子标签常用的防碰撞方法。在Aloha算法和时间片Aloha算法的基础上加以改进,可自动获取读头读取范围的标签ID清单并动态分配时间片给电子标签。在该算法 中融入系统低频唤醒和定时唤醒的特点,以降低电子标签的功耗。-Master' s thesis, the design of container-based RFID electronic lock and discussed the e-tag
RobotInScreen
- 这是一个采用OpenGL写的机器人在给定场所中运动,代码中实现了碰撞检测跟鼠标键盘事件驱动-This is a robot that uses OpenGL to write in a given place in the movement, the code implements the collision detection with the mouse and keyboard event-driven
irrlicht-1.7.1
- Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL
RFID_tagan_i-collision_module_design
- RFID电子标签的防碰撞模块设计,是A型PICC卡的防冲突(即Anticollision)技术要解决的关键问题。-RFID tag anti-collision module design is the A-type anti-collision PICC cards (ie, Anticollision) technology to solve key issues.
TDS32
- VB开发的塔吊群防碰撞系统。实现基本功能。-VB Development crane Qunfang collision avoidance. Achieve the basic functions.
RFIDanticollisionalgorithmbasedonFPGAimplementatio
- RFID防碰撞算法的FPGA实现,包括代码、仿真结果等-RFID anti-collision algorithm based on FPGA implementation, including the code, simulation results.
j2mestudy
- j2me新手学习全套示例源代码213019133j2me新手学习全套示例源代码,一些必备的代码,包括人物移动、接口使用、地图绘制、Sprite类的使用、碰撞检测、Sprite怪物行走等-j2me novice to learn a full set of sample source code 213019133j2me novice to learn a full set of sample source code, a number of necessary code, including c
ball_collision
- 本程序主要实现的是虚拟现实领域的小球的碰撞检测问题,也就是小球与空间物体的碰撞-This process is essentially the field of virtual reality is the realization of a small ball collision detection problem, is a small ball collision with space objects
rigid_body_collision
- 该程序主要实现的是虚拟环境中刚体之间的碰撞检测,及碰撞反应-The procedure to achieve the virtual environment between the rigid body collision detection and collision response