搜索资源列表
unknownpalace
- 一个小人走迷宫,描述了如何走出的迷宫的具体的走法与算法-A villain Maze, describes how to get out of the maze of concrete walk method and algorithm
CSharp_gobang
- 一款C#五子棋游戏源码,项目开发环境是VS2008,核心是基于遗传算法的,这是与其它五子棋不同的地方,虽然游戏功能不是很多,但最核心的遗传算法表现的非常清淅,希望通过本程序让C#爱好者对遗传算法有所了解。 -Welcome to play a C# source code, project development environment is VS2008, the core is based on genetic algorithm, which is different from oth
llk_Hack
- QQ游戏连连看最新外挂 自动消一对牌 有详细算法-QQ Games Lianliankan latest plug-in automatically eliminate a pair of cards detailed algorithm
maze
- 自动生成迷宫,以及动态演示寻路算法,寓教于乐-Maze and dynamic display generation algorithm find its way, entertaining
jcdumxl
- 运用进程调度算法,使用java语言编写的 -The use of process scheduling algorithm, written using the java language
ChineseChess
- 中国象棋源码,分电脑对弈或联网对弈。电脑对弈采用多种算法。-ChineseChess
Fun
- 游戏中的一个通用按钮框架和a*寻路算法。为目前在我的游戏中测试使用的-Games in a common framework and a* button wayfinding algorithm. In my game for the current test used
AStar_FindWay11.10
- 实现可视化的A星算法演示,测试了不同的评估函数对A星效率的影响。算法可以单独使用-Visualization of the A star algorithm is demonstrated to test different evaluation function A Star efficiency. Algorithm can be used alone
PowerEasy_SiteFactory_eShop_1.2.0.0
- 人工智能下的五子棋程序,它实现了五子棋的人机对战,主要采用了人工智能里面的BP神经网络算法。-Backgammon under artificial intelligence program that implements the backgammon play against man-machine, mainly used inside the BP artificial neural network algorithm.
mm
- 五子棋算法详解,里面有非常详细的介绍解压后即可查看-wuziqi mathmatics
alpha-beta
- 五子棋java源码采用alpha—beta剪枝算法具有悔棋,可选择禁手,支持人机对战,人人对战,先手选择等功能-Gobang java source code by alpha- beta pruning algorithm with undo, choose cut hand, support man-machine to war, everyone of warfare, offensive selection function
迷你字典
- 单机版拱猪游戏,模拟人的思维,算法复杂,值得借鉴。(The stand-alone version Gongzhu game simulation of thinking, algorithm, complex, worthy of reference.)
A星算法自动寻路
- A星寻路算法,用于游戏中自动寻路。它只是描述算法的原理,使你可以在进一步的阅读中理解其他相关的资料。(A star pathfinding algorithm for automatic pathfinding in games. It just describes the principles of the algorithm so that you can understand other relevant information in further reading.)
c#版本的Astar算法
- 实现游戏中的寻路算法,偏向于unity中。(Achieve pathfinding algorithm in the game, biased in the unity.)
20170713_104425252
- 感知哈希算法识图,快速找图,找图速度非常非常快。(Perceptual Hashing Algorithm)
mazer
- 使用一系列的算法进行迷宫的编写,设计到一些细节的处理(The use of a series of algorithms for the preparation of the maze, designed to deal with some details)
a_star
- A*的示例算法,用于路径最优寻解,能得到最优的路径,是游戏路径寻找中最常用的算法。(A*'s example algorithm for path optimization)
A星算法求解八数码问题(20180320125952)
- A星算法求解八数码问题, 人工智能作業2(A star algorithm to solve eight digital problems, artificial intelligence operation 2)
三个winfrom程式化小游戏
- 三个都是利用了一点简单算法的winform小游戏希望诸位能从中获取某些灵感或者帮我解决一下bug
五子棋人工智能搜索算法源代码
- 人工智能搜索算法五子棋采用α-β搜索算法,其力强,算法速度快,是目前公开源代码最强的五子棋程序,含VCF算法,编程语言VC。