资源列表
ObjModels
- 项目实现在DirectX程序利用objLoader类读取obj文件,在3dmax中建好的模型不必转换成X文件格式。-Project implementation procedures for the use of the DirectX class objLoader read obj files, 3dmax models built in do not have to convert the X file format.
UMFModels
- 在DirectX项目用UMFLoader类实现UMF模型的读取与控制,告别X文件的唯一时代-In the DirectX project uses UMFLoader class implements read UMF model and control of the only bid farewell to the era X files
LogSystem
- Directx三维虚拟仿真程序或者游戏开发中日志系统的实现-Directx three-dimensional virtual simulation program or game development in the Log System
directxgame
- 基本介绍了DIRECTX的重要内容,入门人员的好材料-DIRECTX a basic introduction to the important content entry personnel, good material
DirectX_reference
- 3D DIRECTX入门基础,内容讲解清楚,通俗易懂-3D DIRECTX entry based on the content of talk clear, easy to understand
DirectFullSreen
- DirectFullSreen DX全屏代码-DirectFullSreen
Terrain
- DirectX 3D terrain generator example.
ATIFrameWork
- 一个ATI专用的开发库,有底层源码。使用时需要用到Direct X或OpenGL的SDK-The development of an ATI-specific libraries, there is the underlying source code. Use need to use Direct X or OpenGL-SDK
TricksOfThe3DGameProgrammingGurus
- 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11
d3d4
- 原Directx9.0cSDK中的一个例子,此工程将其移植到VC6环境下-Of the original Directx9.0cSDK an example of, this project would be transplanted into the VC6 environment
Tetris
- Tetris Game 2D DirectX & C-Tetris Game 2D DirectX & C++
Introduction-to-3D-Game-Programming-with-DirectX-
- This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more adv
