资源列表
MyDirectX3D(6)
- Direct3D 圆锥的画法,带有详细的注释,DirecntX学习的不错的例子。(VC开发)-Direct3D cone of the painting, with detailed notes, DirecntX good example of learning. (VC development)
MyDirectX3D(triangle)
- Direct3D 旋转的三角形,带有详细的注释,3D学习的不错的例子。(VC开发)-Direct3D rotating triangle, with detailed notes, 3D learning a good example. (VC development)
01_SprayParticles
- 用mfc和direct3d粒子系统实现的效果-no
02_ComplexSample
- 用c++和direct3d实现的粒子系统效果-no
02_Raining
- 用c++和direct3d实现的下雨效果-no
SkinMesh(RTS_view)
- 实现蒙皮动画,类似即时战略游戏视角,可控制角色的行走-Achieve skeletal animation, similar to the real-time strategy game perspective, the role of the walk can be controlled
Advanced
- Advanced Visual Basic
10_UseSkinMeshClass
- Directx的基本框架构建,里面例子是关于蒙皮骨骼动画的加载-Directx build the basic framework, which example is the loading on the skin skeletal animation
x
- 可以从3DMAX导出X文件的插件,里面有教程文档-X files can be exported from the 3DMAX plug, there are tutorial documents
DXUT
- DXUT的使用教程,着重介绍在DIRECT中如何使用DXUT使代码更为简便-DXUT the use of tutorials, focusing on how to use the DIRECT DXUT make the code easier to
rain
- D3D开发的粒子系统的应用,雨滴效果逐层渐进。-D3D development of particle system application layer progressive raindrop effect.
snow
- D3D开发的粒子系统应用,雪的效果逼真,算法经典。-D3D development of particle system applications, the effect of real snow, the classic algorithm.
