资源列表
Tao.Arcball.Source
- DirectX三维编程,两个三维形体透明相交,完全透明,对于D3D的形体绘制,透明,着色,光照,材质等关键知识有很好的演示作用。可以进行拖放、旋转操作。使用C#做DirectX编写的三维实例很少。-DirectX three-dimensional programming, two three-dimensional shape transparent intersection, completely transparent, for critical body of knowledge to
MixPlay
- DirectSound 混音处理。自己对DirectSound理解。-DirectSound
CAP-(2)
- 3d环境的视频采集播放,由VMR9 Allocater改编-a cap for 3dvideo
dsfiltersrc
- 一个DirectShow写的Source的源的例子。供大家学的例程。-An example of writing DirectShow Source of sources. For everyone to learn the routine.
MediaPlayer
- DirectShow播放的简单例子,其中包含基本播放器的全部功能。-DirectShow playback simple example, which contains all the basic functions of the player.
D3DYV12
- D3D通常显示xrgb数据,直接显示YUV的代码可以比rgb高效。-D3D usually display xrgb data, directly display YUV code than RGB efficient.
unreal_engine_1_0.86
- Unreal Engine 1.0.86 source code
a-d3d-demo-source
- 一个D3D的实例工程,表现了D3D的基础运用,包含源代码-a d3d vc++ demo project, with source code
CollisionTypes
- Different collision types
Gravity
- Some simple game physics. Gravity
ParticleDemo
- A couple of Directx particle simulations
DirectXWindow
- A simple DirectX window
