资源列表
D3Ddemo
- 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。-A comprehensive, Direct3D sample program using the keyboard W, A, S, D, I, J, K, L, ↑, ↓, ←,
DataStream
- DataStream operations
sdx
- dx wrapper, Constructor for a D3D10.1 Device, Specifies formatting options for text rendering
options
- 360核心库, 360核心库,360核心库-360 browser core library
ddraw_in_mfcwin
- 如下程序是用dddraw开发的,水波荡漾效果测试程序,可供专业人士开发相关程序参考使用!-The following procedure is used dddraw developed rippling effects testing program for professionals in the development of related procedures reference!
directshow-caputure-and-save
- directshow采集视频,实现dshow ISampleGrabberCB接口,可以捕获视频帧,并保存-This is a program using dshow to capture vedio and it realize to same vedio frame
3dsinfo
- 3ds文件描述。 3ds文件描述。 -3ds file information
dx11src02
- 创建框架和窗口,框架包含了SystemClass类 GraphicsClass类和InputClass类-Creating a Framework and Window
dx11src03
- 初始化Directx11,Directx11的初始化和关闭,不适合新手-Initializing DirectX 11
dx11src05
- This tutorial will explain how to use texturing in DirectX 11. Texturing allows us to add photorealism to our scenes by applying photographs and other images onto polygon faces-Tutorial 5: Texturing
ASTAR
- A*算法 简单的告诉大家A*算法的逻辑 让大家对其有个简单的认识-A* algorithm is simple to tell you the A* algorithm logic so that we have a simple understanding of its
MFCToD3DX
- 一个MFC和DIRECTX相结合的小例子,适合新手学习借鉴使用,保证会是你学习到东西-A small example of the combination of MFC and DIRECTX for novices learn to use, to ensure that you will learn something
