资源列表
SamepleGame
- 往上找到的一个direct3D的游戏引擎例子,分享给大家。包括地图生成与着色渲染,人物模型加载渲染,移动攻击。建筑模型的加载渲染。简单怪物的主动攻击。 模型的碰撞检测。 是用来学习directX的好例子, VS2010编译, 需要自行配置direct3D环境.-Up to find a direct3D game engine example for everyone to share. Including map generation shader, character models load
clouds
- 用directx+hlsl语言实现的漂亮的云彩效果 hlsl 多重纹理混合 纹理动画-Directx+ hlsl language with beautiful clouds effect hlsl multiple texture blending texture animation
dx
- directx网格划分程序,里面有10个不同程序例子-directX mesh
SkyBox
- DX程序 利用DXUT框架 实现了天空功能 其中包括天空盒子和天空球-skybox and skydome
3Dsmoke
- 用vc++.net 和directx编写的一个关于烟雾模拟的小程序-this is a program which could get a demo about smoke.this is very useful to the leaner who is learning partical system
SKYBOX
- 利用DirectX编写的简易天空盒,内部有贴图,适用于初学DirectX者,注:高手勿看-Write simple sky box use DirectX.There are many mapping in the package,For DirectX beginners.Note: Do not see it,if you are a master~
Skinned
- Directx 3D实现人物走动和VS2010编译通过的工程-Directx 3D characters move and VS2010 compiler to achieve through the project
Terrain
- DX9 封装好的地形类,能从灰度图加载地形,简单易用。-DX9 packaged terrain classes loaded from the grayscale terrain, easy to use.
YuvGray
- 基于directshow的预想灰度转换的filter 注册之后可以直接在directshow上运行 -Directshow based on the expected conversion of gray can then filter up to run directly on the directshow
sky-box
- direct X做的天空盒子,并实现了可移动的观察,用到了世界矩阵。-Direct X do the sky box, and realized the mobile observation, the use of the world matrix.
DSNetwork
- directshow 中关于多播的两个FILTER源码,供大家参考 -directshow on two FILTER multicast source for reference
DirectX9.0c-A-Shader-Approach
- 本书是一本描述Directx 9.0可编程渲染管线,Shader技术的入门书籍。作者是Frank D. Luna,有丰富的DirectX程序经验,已出版过多本DirectX相关书籍。书中讲解由浅入深,且配合大量实例,是游戏入门书籍的精品!-This book is a descr iption of Directx 9.0 programmable pixel pipelines, Shader technology introduction to books. The author is Fr
