资源列表
Taiqiu
- vc6 + 图形引擎OGRE + 物理引擎PhysX 写的3D台球游戏,业余作品,游戏中有些bug,不过本程序的最大亮点是实现图像引擎OGRE和物理引擎PhysX的结合,我在网上找遍了都没有相关资料,都是自己摸索的,希望能给一玩OGRE和physx的朋友一些帮助。-vc6+ graphics engine OGRE+ physics engine PhysX written 3D billiards game, amateur works, games, some bug, but the bi
ImageCaputre
- 图像的感知与获取,VC++6环境下实现.-Perception and access images, VC++ 6 environments.
VisualC++gamedesign
- Visual C++经典游戏程序设计,光盘资料-Visual C++ Classic game programming, CD-ROM
G3D
- Show to parse and draw mathematic function
pingmupuzhuo
- 屏幕捕捉,可以全屏捕捉,捕捉指定窗口,捕捉图片设置-Screen capture, full screen capture, capture the specified window, capture picture settings
locojepgls
- 这个loco-I算法是图像无失真压缩标准jepg-ls的核心算法,使用c编写-The loco-I algorithm is lossless image compression standard jepg-ls core algorithms, the use of c prepared
Graphic
- 一个简单的绘图程序,有助于说明mfc的内部运行机制-A simple drawing program, helps to explain the internal operation mechanism mfc
LZWCompression
- LZW 压缩算法的C语言实现,可以实现对字符串的字典压缩编码。初级程序-LZW compression algorithm of the C language can be achieved on the string dictionary coding. Primary process
SAAlgorithm
- 用VC++实现SA算法,求解48个城市的最短路径问题-With VC++ Achieve SA algorithm, solving the 48 cities in the shortest path problem
nurbskj
- 一个关于nurbs曲线、曲面生成的框架程序,比较的不错,可以用来学习-A nurbs curve, curved surface to generate a framework for procedures, a good comparison can be used to study
image
- c++ 实现的 各种图片格式的转换例如程序名 filename filename-c++ achieve a variety of picture formats such as procedures for the conversion of filename filename
Lesson1Code
- Windows程序运行原理及程序编写流程,窗口产生过程,句柄原理,消息队列,回调函数,窗口关闭与应用程序退出的工作关系,使用VC++的若干小技巧,stdcall与cdecl调用规范的比较,初学者常犯错误及注意事项。-Windows program to run the principle and procedure of the preparation process, the process window, handles principle, message queues, callback
