资源列表
paopaotangzc
- 两人玩的对战游戏,游戏者使用自己的设备控制他们的人物(坦克)。游戏者一直在移动,目的是炸死对方时同时让自己生存。对于Tank来说,这些障碍包括边界,墙,和炸弹(泡泡)。Tank走过的地方可以留下炸弹,炸弹会在一定的时间内爆炸,一旦对手被炸弹炸到,对手就输了,游戏结束!-The two play against the game, players use their own equipment in control of their characters (tanks). In the mobil
Painter
- mfc画图源程序代码!欢迎大家交流学习-Drawing mfc source code! Welcome to the exchange of learning
DIBDisplay
- C++编译环境下使用DIB读写BMP文件示例,大家需要就拖吧-C++ Compiler environment to read and write BMP files using the DIB example, we need to drag it
wordstock
- 自己做的一个点阵字库生成软件.生成的数据可用于单片机\嵌入式系统控制的点阵字符\汉字显示.-Own a dot matrix font generation software. Generated data can be used to single-chip embedded system control characters dot matrix display of Chinese characters.
ch1
- 包含了一些基本的图像处理方法:点运算,几何变换,正交变换,图像增强形态学变换,直方图显示-Includes some basic image processing methods: point operations, geometric transformations, orthogonal transform, image enhancement morphological transformation, Histogram display
123456789
- 256色转灰度图,用VC++写的,希望对大家有用-256 colors to grayscale, using VC++ Written, in the hope that useful
11111
- 亮度增减,用VC++写的,希望对大家有用-Increase or decrease in brightness with VC++ Written, in the hope that useful
DelphiXjiaocheng1
- DelphiX 教程1源码 用于delphi游戏编程学习,第一章,讲述DXInput和DXTime控件的用法。 -DelphiX Tutorial 1 source for delphi game programming learning, chap DXTime about DXInput and usage controls.
StatusChart
- 波形图控件,模仿windows资源管理器,实时显示数据,可以改变网格颜色,大小,也可以修改波形方向。-Waveform control, imitation windows Explorer, real-time display of data, you can change the grid color, size, can also modify the wave direction.
mscomm_onecurve
- 获取单片机发来的数据,根据电压而显示波形,界面比较简单,用于脉搏波显示-Singlechip sent to obtain the data, shown under the voltage waveform, the interface is relatively simple for the pulse wave shows
wxsvg-1.0b7_3.tar
- WxSvg Source For Display Svg File
OpenMugenSCR
- 一个2D战斗游戏的发展引擎,是针对最新的2D战斗游戏所发展的程式引擎。它是一个跨平台、内含原始码,并与旧的MUGEN引擎相容的设计,可以让你发展各种战斗游戏,就像街头战斗中的角色。-A 2D fighting game development engine, is the latest 2D fighting game engine development program. It is a cross-platform, including source code, and with the o
