资源列表
nehe_sdk
- nehe是基于opengl的最著名的框架,这个nehe的sdk是常用的opengl的函数,简化了复杂的操作-nehe frame is the most famous opengl framework
GDI
- GDI解决由于重绘出现的闪屏问题,采用了双缓冲的技术,以解决此问题-GDI solution because the splash screen redraw problems occur, use a double buffering technique to solve this problem
test6
- 立方体通过矢量图进行纹理贴图,实现放大缩小-Cube map texture by Vector to achieve zoom
example8
- 是一种基于像素的运动检测方法,它过对视频图像序列中相邻的两个或三个图像进行差分运算来获得运动物体轮廓-Is a pixel-based motion detection method, which over the video image sequence of two or three adjacent image difference operation to get the outline of moving objects
pictures
- 在用GDI实时显示多张图片时,会出现屏闪,利用双缓存可以解决这个问题-In real-time display with GDI multiple pictures, flash screen will appear, use double-buffering can solve this problem
DirectX
- direct x的8个经典例子轻松入门,direct x编程不再难学-direct x 8 classic example of ease of entry, direct x programming is no longer difficult to learn
GDI
- GDI+绘图,实现绘制直线,多边形,实现橡皮筋效果-GDI+ drawing, to achieve to draw lines, polygons, to achieve a rubber band effect
CProgressWnd
- 在很多情况下,需要弹出一个窗口,用于显示当前操作的进展情况,并允许用户取消操作.实现上述功能,我们开发了一个从CWnd派生的类CProgressWnd,其包含一个进度控件、取消按钮和消息消息的文本区域。文本可以显示长达四行。-In many cases, a window pops up that shows the progress of the current operation, and allows the user to cancel the operation. To achieve
TBar-Docking
- 本程序演示如何将多个Docking工具条排列在一行-This program demonstrates how multiple Docking toolbars arranged in a row
blobtrack
- 这是一个基于VC平台下,使用OpneCV库的运动目标检测和跟踪的程序。是基于视频操作的-This is a VC-based platform, using OpneCV library moving target detection and tracking procedures. Is based on the video operation
C++开发图形计算程序
- 编写C++程序完成以下功能: (1) 定义一个Point类,其属性包括点的坐标,提供计算两点之间距离的方法; (2) 定义一个矩形类,其属性包括左上角和右下角两个点,提供计算面积的方法; (3) 创建一个矩形对象,提示用户输入矩形左上角和右下角的坐标; (4) 观察矩形对象以及Point类成员的构造函数与析构函数的调用; (5) 计算其面积,并输出。 -Write C++ program performs the following functions: (1
moc.v1.0.rc1.2009.05.03.src
- 在ogre中用于碰撞检测,可以方面编者的操作,差不多是个小引擎吧-use for ogre
