资源列表
blobtrack
- 这是一个基于VC平台下,使用OpneCV库的运动目标检测和跟踪的程序。是基于视频操作的-This is a VC-based platform, using OpneCV library moving target detection and tracking procedures. Is based on the video operation
TBar-Docking
- 本程序演示如何将多个Docking工具条排列在一行-This program demonstrates how multiple Docking toolbars arranged in a row
CProgressWnd
- 在很多情况下,需要弹出一个窗口,用于显示当前操作的进展情况,并允许用户取消操作.实现上述功能,我们开发了一个从CWnd派生的类CProgressWnd,其包含一个进度控件、取消按钮和消息消息的文本区域。文本可以显示长达四行。-In many cases, a window pops up that shows the progress of the current operation, and allows the user to cancel the operation. To achieve
GDI
- GDI+绘图,实现绘制直线,多边形,实现橡皮筋效果-GDI+ drawing, to achieve to draw lines, polygons, to achieve a rubber band effect
用VC++实现图像缩放变换的功能
- 实现了图像缩放变换的功能,用VC++,MFC完成喜欢数字图像处理的可以仔细看看带代码,一起学习-Image scaling to achieve the transformation function, using VC++, MFC complete digital image processing can be like a closer look with the code, learning together
DirectX
- direct x的8个经典例子轻松入门,direct x编程不再难学-direct x 8 classic example of ease of entry, direct x programming is no longer difficult to learn
pictures
- 在用GDI实时显示多张图片时,会出现屏闪,利用双缓存可以解决这个问题-In real-time display with GDI multiple pictures, flash screen will appear, use double-buffering can solve this problem
example8
- 是一种基于像素的运动检测方法,它过对视频图像序列中相邻的两个或三个图像进行差分运算来获得运动物体轮廓-Is a pixel-based motion detection method, which over the video image sequence of two or three adjacent image difference operation to get the outline of moving objects
test6
- 立方体通过矢量图进行纹理贴图,实现放大缩小-Cube map texture by Vector to achieve zoom
GDI
- GDI解决由于重绘出现的闪屏问题,采用了双缓冲的技术,以解决此问题-GDI solution because the splash screen redraw problems occur, use a double buffering technique to solve this problem
nehe_sdk
- nehe是基于opengl的最著名的框架,这个nehe的sdk是常用的opengl的函数,简化了复杂的操作-nehe frame is the most famous opengl framework
GetGlyphOutline
- 该工具使用GetGlyphOutline读取TTF字体,并经过去锯齿处理,生成点阵字库。-The tool uses GetGlyphOutline reads TTF fonts, and after treatment to the teeth, to generate bitmap fonts.
