资源列表
MyPaint
- 实现了一个简单的绘工具,该绘图工具具有打开,关闭,保存,另存文件的功能;它能够对直线,矩形等几种图元进行绘制和操作。-Implements a simple drawing tool, the drawing tools with open, close, save, save the file functions that it will be a straight line, rectangle, etc. to draw some primitives and operations.
MyOpenGL
- 对现实环境的模拟源代码,房子和房子里面的细节都模拟得很逼真,采用在C++平台上链接OpenGL完成。-The simulation of the realistic environment source code, and the house and the house inside details are simulated very lifelike, adopted in c++ OpenGL finish on the platform of links
DUBAInterface
- 图像编程的好资料,关于金山毒霸的界面,很适合新手学习哦-A good image program, information on Kingsoft' s interface, it is suitable for beginners to learn Oh
ZHONGDIA
- 中点画椭圆的算法实现椭圆的绘制,可以任意输入圆心坐标和长短半轴的长度。-The algorithm in the oval stipple
OTSU-code
- 国外经典OTSU代码,OTSU 算法可以说是自适应计算单阈值(用来转换灰度图像为二值图像)的简单高效方法。下面的代码最早由 Ryan Dibble提供,此后经过多人Joerg.Schulenburg, R.Z.Liu 等修改,补正。-classic otsu code
MACOSmenu
- GDI+编写的Dock浮动工具栏程序 =================================== 一个很炫的浮动缩放透明的工具栏程序,使用GDI+技术编写。可以自定义图标(图标格式为PNG,大小128X128),可以使用gdiPosition修改图标文字位置,包括文字大小等。内存泄漏的问题也已经解决,很好的支持中文,比较流畅。以前在《送福信使》中使用这个界面。-GDI+ written procedures ==============================
CBitmapEx_Effector_src
- CBitmapEx类,BMP图像读取、变换等;-CBitmapEx class
Padding
- 实现橡皮绳功能,颜色选择对话框,扫描线种子填充算法,对与初学者很有帮助-Rubber rope to achieve function, color selection dialog box, scan line seed fill algorithm, and helpful for beginners
30-PB-DC-Hub
- DC++ screen shot for hubs
DrawLine
- Bresenham实现的直线算法 能够快速的生成直线,计算量大大的减少-Bresenham line algorithm can achieve the formation of a straight line, calculated is greatly reduced
GDI-P-programming-proficiency
- 精通GDI+编程,GDI是window XP的图形接口-GDI+ programming proficiency
ImageViewer
- 个人开发的Image调试小工具,有时会很有用-Personal development of the Image debugging gadgets, can sometimes be useful
