- fushudesizeyunsuan 实现下列六种运算:1.由输入的实部和虚部生成一个复数 2.两个复数求和 3.两个复数求差 4.两个复数求积 5.两个复数求商 6.从已知复数中分离出虚部 补充运算:7.从已知复数中分离出实部 8.求一个复数的共轭复数
- MSP430_2274_DS18B20_1602 MSP430单片机的LCD2004屏
- Windows_CE_BSP_v1.7 TCC89xx WinCE BSP
- socket implementation in linux
- 21-point 一款简单的c++小游戏 c++写可以用的
- etst his book is very important.this is useful to enter ACM compition
资源列表
DC-DSPTypeLib
- karaoke系統開發library,使用DC-DSP Filter對Audio做採集和特效,相當重量及的Sample-karaoke system development library, using DC-Audio DSP Filter to do Acquisition and special effects, a considerable weight and the Sample
vb3dsoure
- vb写的基于DrirxtX的3D 程序的 例子 很不错的,适合初学者哦 下下来自己看吧!-vb was based DrirxtX 3D program examples were quite good. for beginners, oh down under its own exciting!
043249
- 使用directshow的摄像头多路采集程序的研究-Use of multiple camera directshow process of collecting
DIRECTSHOW
- DIRECTSHOW的通用多路视频接口研究和实现.PDF
Shuffle
- Shuffle is a tile puzzle game where the objective is to arrange the numbered tiles in numerical order. Since this is a Metro application there s a huge focus on touch interaction so as to emulate a real tile puzzle game
Ball
- 这个是directx9sdk提供directshow开发filter的一个例子ball 采用的是pull 模式
GMFBridge
- Using Multiple Graphs in DirectShow 一个非常有用的多图连接FILTER,有详细的使用帮助和解释
DirectShowTransmitOnWeb
- 利用DIRECTSHOW进行网络数据传递
lightPrimitive
- Directx 3D编程中灯光是生命,本程序充分展示了D3D中灯光的艺术,当你看到程序的运行结果时你会再次的感叹:这么简单的场景竟然渲染得这样漂亮!
guangzhao
- 在DirectX3D中,利用各种游戏里灯光对游戏场景进行渲染(原代码)
heightmapTerrain
- Directx中利用高度图实现场景中地形-The use of DirectX scene to achieve a high degree of topographic map
MMX_Display
- 带MMX优化算法的图形硬件放大缩小显示的模块化代码,可以商用的哦!-MMX optimization algorithm with the graphics hardware Zooming shows the modular code, a commercial Oh!
