- 3DLensFlareWithOcclusionTesting 3D Lens Flare With Occlusion Testing Learn how to do lens flares by extending a glCamera class. If you look at a lens flare you will notice that they all share one thing in common. They all seem to move through the center of the screen. With this in mind you could actually just throw out the z coordinate and make your flares all 2D. The only problem with this approach is without a z coordinate how do you find out if the camera is looking at the light source or not? In this tutorial we will be making 3D lens flares so get ready for a little bit of math. Occlusion test by Dario Corno a.k.a. rIO of Spinning Kids.
- 内部考勤系统
- android文件的上传与下载 客户端与服务端
- ttMatlab 基于MATLAB的双稳态随机共振的计算方法和仿真代码
- 施耐德变频器通讯 西门子S7
- web 同过在浏览器输入http://(树莓派IP):(默认端口8080) 再输入用户名:poppy密码:981201即可操控小灯发光(Same time in browser input http:// (raspberry IP): (default port 8080) Then enter the user name: Poppy password: 981201 can control small lights.)
资源列表
p2p
- 基于DirectShow的P2P网络视频采集、传输与播放系统-DirectShow-based P2P network video capture, transmission and playback system
PixelCollison
- d3d 实现的简单像素碰撞检测,用来做2d游戏碰撞-d3d achieve simple pixel collision detection, used to make 2d games crash
16
- direct3d与xna游戏编程的第16章源代码,-the source of direct3d and xna you can download it and learn it
15
- direct3d与xna游戏编程源代码第15章,你可以下载来看一下-the source of direct3d and xna you can download it and learn it
12_14
- direct3d与xna游戏编程书中的源代码12,14章,你可以参考一下。-the source of direct3d and xna you can download it and learn it
move
- 在环境内显示多个物体,并且能单独移动和整体移动-Display multiple objects in the environment and can move individually and as a whole moves
VC_Particles_Sys
- 利用Visual C++6.0 + DirectX9实现了粒子系统并封装成类,再加载地球的模型来实现雪花中旋转的地球-Using Visual c++ 6.0+ DirectX9 implements the particle system and encapsulated into class, reload the earth model to achieve the rotation of the earth in the snow
Triangle
- ogre绘制自定义三角形,使用硬件缓冲,和点直接绘制-ogre draw Triangle,using hardwarebuffer ,input position
Spotlight
- 一个展示聚光灯效果的Windows程序代码,生成程序后用方向键操作。需要用到DirectX 9。注意项目属性中的字符集要改成Multi-byte Set,而且要设置与DX 9相关的头文件和.lib文件的连接。-A showcase spotlight effect Windows code, use the arrow keys to generate the program after the operation. Need to use DirectX 9. Note that the ch
DX10_Source-Part1
- Advanced 3D Game Programming with DirectX 10 源代码 第一部分-Advanced 3D Game Programming with DirectX 10 The first part of the source code
ShadowVolumezFAIL
- 把微软directx9.0a中阴影zpass改写成阴影zfail,给大家参考-Microsoft directx9.0a in the shadow zpass rewritten shadow zfail, for your reference
TestMedia
- 利用directshow播放视频,实现多媒体播放。-Use directshow video, multimedia playback.
