资源列表
u_resource
- Texture transfer.Explicitly store the offset of each image for each cube face or depth value.
virtio_config
- Note strides are zero, this is ok for buffers, but not for textures 2d & higher at least.
SampleRotateCircles
- Sets the color, depth and stencil clear values used by the CLEAR_RECT and ZONE_INIT primitive types, respectively.
const_mem_fun_ref1
- Create i915 pipe_screen.
band_nrg
- Band Line energy calculations functions.
u_dump_defines
- Retrieve a ureg for the given source register. Will emit constants, apply swizzling and negation as needed.
debugreg
- Sets the swizzle to the neutral element for the operation for the bits of writemask which are set, swizzle to identity otherwise.
SkTSearch
- Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
emu10k1
- Definitions for EMU10K1 (SB Live!) chips.
mipsmtregs
- To edit the content of this header, modify the corresponding source file.
xsputn
- Simple pass-through fragment shader to use when we don t have a real shader (or it fails to compile for some reason).
SkDebugger
- Need to inherit SkRef object in order for following to work. -Need to inherit SkRef object in order for following to work.
