资源列表
mar02
- 国外游戏开发者杂志2002年第三期配套代码,包含Jonathan Blow的关于hacking的例子和代码,使用了Herb Marselas的SkinnedMesh(关于direct3d的例子)的d--Code of game development magazine in 2002 the third issue, contains Jonathan Blow`s example and the code about hacking , has used Herb Marselas`s Ski
mar03
- 国外游戏开发者杂志2003年第三期配套代码,包含Jon Blow第一个LOD的版本--Code of game development magazine in 2003 the third issue, contains Jon Blow`s the first LOD version
mar98
- 国外游戏开发者杂志1998年第三期配套代码,包含Adrian Perez的“Peeking Through Portals”的例子和代码--Code of game development magazine in 1998 the third issue, contains Adrian Perez`s example and code about "Peeking Through Portals"
mar99
- 国外游戏开发者杂志1999年第三期配套代码,包含Jeff Lander的碰撞检测的例子和代码--Code of game development magazine in 1998 the third issue,contains Jeff Lander`s example and code about collision detection
may01
- 国外游戏开发者杂志2001年第五期配套代码,包含Dean Macri的关于测试AGP内存缓冲的程序--Code of game development magazine in 2001 the fifth issue, contains Dean Macri`s program about testing AGP memory buffer
may02
- 国外游戏开发者杂志2002年第五期配套代码,包含Chris Hind的Milestone的验收文档--Code of game development magazine in 2002 the fifth issue, contains Chris Hind`s the approval documents of Milestone
may03
- 国外游戏开发者杂志2002年第五期配套代码,包含Jon Blow的LOD的第三个版本的安装程序--Code of game development magazine in 2002 the fifth issue, contains Jon Blow`s the third version installation program of LOD
may98
- 国外游戏开发者杂志1998年第五期配套代码,包含Rob Wyatt的关于监测系统内部性能的驱动和代码--Code of game development magazine in 1998 the fifth issue, contains Rob Wyatt`s driver and code about monitoring system interior performance
may99
- 国外游戏开发者杂志1999年第五期配套代码,包含Jeff Lander的例子和代码--Code of game development magazine in 1999 the fifth issue, contains Jeff Lander`s example and code
nov00
- 国外游戏开发者杂志2000年第十一期配套代码,包含Herb Marselas的为他的断言系统写的类似于3d stduio的界面--Code of game development magazine in 2000 the 11th issue, contains Herb Marselas writes interface similar 3d stduio that for hisassertion system
nov01
- 国外游戏开发者杂志2001年第十一期配套代码,包含NuvoStudios关于手机游戏中节省代码空间的例子和源代码--Code of game development magazine in 2001 the 11th issue, contains NuvoStudios`s example and the source code about saving code space in the mobilephone games
nov98
- 国外游戏开发者杂志1998年第十一期配套代码,包含Andrew Flavell关于MIP-mapping的文章的配套代码,Stan Melax多边形下降的例子代码和Jeff Lander的关于IK的例子代码--Code of game development magazine in 1998 the 11th issue, contained Andrew Flavell`s necessary code aboutMIP-mapping article , example code about
