资源列表
dnf
- 雨夜编写的DNF工具,只做交流,请勿用于其它用途,造成一切后果自行承担。-DNF tool prepared by the rainy night, only exchanges, please do not used for other purposes, causing everything to bear the consequences.
gonghui
- 网络游戏公会系统的设计方案和界面设计方案-Online game guild system design and interface design
shuzhi
- 网络游戏数值策划经验:等级.经验.组队.战斗系统等游戏数值设定-Numerical set of online games Numerical planning experience: Level Experience team battle system and game
chongwu
- 已经上线的网络游戏(项目)宠物系统策划案-Online games (already on-line project) pet system planning case
shuxing
- 已经上线的网络游戏(项目)人物属性系统策划案-Has online games on-line character attributes (project) planning case
Main-Cracker-(1)
- a main cracker to get the ip of the main of MuOnline je-a main cracker to get the ip of the main of MuOnline jeejejej
NewtonBasicGeometry
- 这个例子展示了Newton物理引擎和Direct3D中怎样使用基本的几何形状(球,圆柱,箱子),注意这个例子中只使用了球,圆柱,箱子等几何形状,其他的Newton几何形状还包含圆锥、胶囊、斜面圆柱等。-This sample shows how to use some of the basic geometry in Newton (sphere, cylinder, box). Note that while only the sphere, cylinder, and box are use
NewtonCharacterController
- 这个例子展示了如何在Newton物理引擎中创建角色控制器。它被简化为我们把力放在胶囊物理对象上,并用一个关节使他保存直立。-This sample shows how to create a character controller in Newton. It is simply a capsule physics object that we push around using forces, and keep upright using a joint.
DXCharacterController
- 这个示例演示了如何使用D3DXIntersect()函数来保持玩家在网格模型的边界内部。-This sample demonstrates how to use the D3DXIntersect() function to keep a player within the bounds of a level mesh.
DInputCamera
- 这个列子展示了如何在Direct3D中创建一个第三人称风格的相机,并用DirectInput去控制它。-This samples shows how to create a First Person Shooter style camera and use DirectInput to control it.
SkyBox
- 这个是FPS相机列子的扩展,展示了如何在Direct3D中如何创建和利用天空盒。-This is an extension of the FPS Camera sample, which shows how to create and use a skybox.
gameForBeginnerCSharp
- for beginner game programmers c#
