资源列表
hanshu
- HGE 2D游戏制作引擎 包含了其中的函数列表。-HGE 2D game engine produced which contains a list of functions.
HGE
- HGE 2D游戏制作引擎的文档的中文版,可以方便使用者查找相关信息。-HGE 2D game engine made the Chinese version of a document, users can easily find relevant information.
TESTD3D
- d3d的一个例子源码 d3d的一个例子源码-d3d source code d3d的一个例子源码
IsoChapter1
- Make a isometric game chapter 1
Chapter2
- Isometric engine Chapter 2
Chapter3
- Isometric engine Chapter 2
Chapter5
- Isometric engine Chapter 5
Chapter6
- Isometric engine Chapter 6
yinqing
- 用C#编写的一个3D游戏引擎,开发环境是VS2012-C# prepared a 3D game engine, the development environment is VS2012
proceduralprimitive
- unity3D 调用底层接口 生成盒子面片球体等模型-unity3D generate box sphere mesh and so on
waiter
- 既然类和组件有着这么多类似的地方,那么传统的面向对象编程和面向组件编程有什么区别呢?简单的说,面向对象关注的是组合在一个二进制可执行文件中的各个类的关系,而面向组件的编程关注的是在彼此独立的基础上模块之间的交互性-Launch the use case. Refer to the use case article, where a section entitled "How to Launch the CAAUseCase" may give additional information. Yo
GameEngine
- 这个是《游戏编程入门》(michael morrison著)一书中的游戏引擎源码。-This is a "game programming entry" (michael morrison a) a book source game engine.
