- bulkspeed_1 keil开发usb 68013芯片的测速源代码
- ADC_UART_TEST This application helps in understanding the ADC peripheral in PIC microcontrollers. The analog voltage is applied to analog pin AN0(PORTA0) of the microntroller. The resultant digital data is put on serial port. The Terminal settings for PC are 1.> Baudrate
- MD5daoruqi xna各类模型的导入器代码
- ad6645 105M资料 新版 (1) 105M高采样速率AD模块
资源列表
gameonline
- 综合网上找到的代码 和我自己加入的整合代码 虽然不完善但是里面值得学习的东西还是不是少的 简单的rpg 网络游戏服务端和客户端-Comprehensive online to find the code and add my own integration code though imperfect, but there still is not worth learning something less simple rpg online game service and client
Game3D
- 游戏中的粒子系统效果,代码中附有解释,适合初学者-Particle system effects in the game, with explanatory code
gamen
- 游戏中的碰撞检测系统,代码中附有讲解,适合初学者-Game collision detection system, the code with explanation for beginners
Game3D
- 游戏中的地形渲染,代码中附有详解,适合初学者-Game terrain rendering, code with Detailed, suitable for beginners
Game3D
- 游戏中的自由摄像机假设,代码中附有详解,合适初学者-Free game camera assumption, the code with Detailed, suitable for beginners
word
- VC++的游戏UI步骤详解,附有图片代码,初学游戏设计者可参考一番-VC++ Detailed procedure of the game UI, with a picture code, novice game designers can refer to some
J2ME
- 本章实现了一个单屏幕飞机游戏,讲解了 2D 游戏的策划和架构设计,这些设计侧重在单屏手机游戏上。之后对程序设计以及游戏商用化进行了更深层次的讨论,包括游戏定制、版权保护和游戏框架等内容。-This chapter implements a single-screen aircraft games, 2D games to explain the planning and architectural design, the design focused on a single screen ph
code
- Some code with Ogre3D
DNSM2
- DNS解析 的 M2引擎工具 私服的你懂的。。pb11.5写的
virtools-
- virtools simple exemple
Maya-game
- 传奇的复活:Maya专业游戏实例精解 本书通过开发实例介绍了使用maya技术开发游戏的过程。-Legend of the resurrection: Maya fine solution instances of professional game development examples presented by the book using maya technology development process of the game.
OgreOde-WalkingCharacter
- 用OgreOde创建一个会走动的角色,以ogre为渲染引擎,ode为物理引擎的第一步。-Will move with OgreOde create a role for the rendering engine to ogre, ode physics engine for the first step.
