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资源列表
youxi
- 设计一个小游戏,随机抽取一个数,然后从电脑键盘中随机输入一个数,相同则游戏结束,不同则判断其大了还是小了,能计算游戏时间和游戏排行榜。-I CAN SPEAK ENGLAISH
tanchishe
- 贪吃蛇游戏 游戏开始时,通过控制键盘的上下左右键来控制小蛇的运动方向,每当小蛇吃到一个食物,小蛇增加一小段长度,当吃满12个食物时游戏会结束,此事会显示是否继续得提示,当按下“Y”时,游戏重新开始,难度会相应增加,按下“N”时,退出游戏。当小蛇撞到墙壁或者撞到自己时游戏结束,此时也会显示是否继续的提示,当按下“Y”时,游戏重新开始,按下“N”时,退出游戏。-Snake game the game starts, by controlling the keyboard arrow keys to
Tetris
- 俄罗斯方块:只有一般功能,方便学习。如果想玩,还得自己加点东西哦!-Tetris: Only a general function to facilitate learning. If you want to play, had to add something to their Oh!
24
- 简单的二十四点游戏,简单的c++实现,c++课程习题解答。当然,也可以用来作为学生自己玩的游戏,自娱自乐。只是可能太简单了。-Simple two two p.m. game, a simple c++ implementation, c++ programs exercises answer. Of course, the students themselves can also be used as play games, entertain. Just might be too simpl
guessnumber
- 用8086学的猜数字小游戏,是学完<王爽汇编>后给自己的课程设计-Studies with the 8086 number guessing game, is completion of " Wang Shuang compiled> to their own curriculum after
num
- PHP编写的猜数字小游戏 开始随机生成4位不重复的数字正常答案 通过数组记录每一次猜的数字与正确答案的对比结果 -Guessing game written in PHP 4 does not start randomly generated numbers correctly answer repeated through an array of digital recording guess every comparison of the results with the corre
snake
- 这是大一时写的简单的贪吃蛇小游戏,里面还有个小彩蛋,-This is a great moment to write a simple Snake game, there is also a small egg, hey
2005321114916919
- 图形用户界面的猜数字小游戏 .功能:猜四位数,共有7次机会。-A GUI small game which performs the GUESS NUMBER game. Functions: to guess 4 digits , you hava only seven chances to get through.
pintu
- 简单的java拼图游戏,益智类适合初学者。-Simple java puzzle, the puzzle is suitable for beginners.
labyrinth2
- 这是一个用c语言编成的关于数据结构中的迷宫问题的小游戏程序,内容详尽,已成功在c语言编译环境下通过测试。-This is a language used c into the data structure of the maze of small game procedures, as detailed have been successful in C language compiler environment to pass the test.
kongdangjielong
- 易语言 空当接龙小游戏程序源码,适合初级学习易语言的人群,-Easy language FreeCell game program source code for easy language to learn the primary groups of people,
21littlegame
- 一个21点的游戏,游戏规则如下: 两个玩家,一个是人,一个是电脑。首先由电脑随机派两张牌给人类玩家(牌不能重复,牌的表示方式为 花色牌号,如红桃8),然后玩家通过自己判断再选择是否继续要牌。如果要,则继续随机派给玩家一张牌,若此时所有牌的点数之和大于21,则判断玩家为输,如果不是,则玩家可以继续选择要牌与否。如果不要牌,则人类玩家阶段结束。轮到电脑。电脑阶段与玩家阶段基本相同。电脑首先自己要两张牌,然后由电脑自己判断是否继续要牌,判断的最重要依据是刚好赢人类玩家就收手。而输赢是按照两家
