- asm_trans 汇编进制之间的转换&显示
- annof5 人工神经网络导论
- adj ADJOINT 方法
- dijkstra 基于Dijkstra算法的最短路径问题
- DVS dvs for digital video lecture
- diablo2-master A resource for Diablo 2 players. The pages are available at http://fabd.github.io/diablo2 There are two very handy resources I created by extracting the game data and running some Perl scripts: "bonuses" : a simple page that sorts all Diablo 2 items
资源列表
cqt_algorithms
- 音频处理中的恒定Q变换,主要的应用在声源分离、音频谱分析及音频效果上。-Constant-Q transform in music processing. It is useful for several applications, including sound source separation, music signal analysis, and audio effects.
pyAudioAnalysis-master
- 实现语音的分割和识别,语音分割通过短时能量和过零率,语音识别通过dtw算法。-audio cut and reconige
JUCE-master
- JUCE (Jules Utility Class Extensions)是由Raw MaterialSoftware发布的一套基于C++的跨平台应用程序框架类库(Windows, Mac,Linux,Android ).JUCE有众多覆盖音频、图像、XML分析、网络等方面的类.JUCE最突出的特点是其对音频的特殊支持.-JUCE (Jules' Utility Class Extensions) is set based on published Raw MaterialSoftwar
ZPlayer
- vc网络收音机,网络收音机 使用了Windows media player控件 流媒体 mms地址-vc network radio, Internet radio using Windows media player controls streaming mms address
AVSRelease
- AVSRelease ziliao chakan
yuyinzhenting
- 基于Visual C++的语音侦听程序。-Based on Visual C++ voice listener.
9e3e389a1161
- 基于Visual basic的录音程序,比较简单,可以参考。-Based on Visual basic recording procedures are relatively simple, you can refer to.
myMusicPlayer
- linux-qt4 音乐播放器源码,支持多种格式,带歌词显示-linux-qt4 music player source code, supports a variety of formats, with lyrics display
Handbook-of-Speech-Processing
- 这是一本关于语音信号处理的手册,里面介绍语音增强,语音识别等-Springer HandBook Of Speech Processing
first-order-differential-microphone
- 该文献是基于一阶差分语音增强算法,采用全向麦克风进行拾取声音,并根据环境进行零点方向调整-A simple adaptive first-order differential microphone
PlaySwf
- 自制的Flash,SWF播放器,初学VC++的可以参考-Homemade Flash, SWF Player, beginners can refer VC++
KinectBasicHandTrackingFramework
- kinect是一种3D体感摄影机(开发代号“Project Natal”),同时它导入了即时动态捕捉、影像辨识、麦克风输入、语音辨识、社群互动等功能。玩家可以通过这项技术在游戏中开车、与其他玩家互动、通过互联网与其他Xbox玩家分享图片和信息等。-Kinect is a 3D somatosensory camera (development code named Natal Project ), and it introduced a real-time dynamic capture, i
