资源列表
C_language_algorithms_for_Quick_Lookup_Manual
- 《C语言算法速查手册》用C语言编写了科研和工程中最常用的166个算法,这些算法包括复数运算、多项式的计算、矩阵运算、线性代数方程组的求解、非线性方程与方程组的求解、代数插值法、数值积分法、常微分方程(组)初值问题的求解、拟合与逼近、特殊函数、极值问题、随机数产生与统计描述、查找、排序、数学变换与滤波等。同时结合这些算法列举了将近100个应用实例,对其进行验证和分析。 -" C language algorithms for Quick Fact Manual" using
Mod
- 程序包里面包含了,NFSK,NPSK,16QAM调制信号的产生函数,以后大家编程时也能用到 后面还有调制识别的程序,相当完整。 -Package which includes, NFSK, NPSK, 16QAM modulation signal generation function, after all programming can be used to back when there is modulation recognition procedure, quite c
programdesignofsurveyingmeanerror
- vc编写的测绘平查程序,包括水准网平差,水平网平差,平差辅助函数,经典平差,近代平差,概率计算,gps网平差。-vc level mapping prepared investigative procedures, including standard network adjustment, the level of net adjustment, adjustment of auxiliary functions, classical adjustment, recent adjustment
duncan-chang
- 土体本构模型代码,用于ABAQUS有限元软件分析-Soil constitutive model code, ABAQUS finite element software for analysis
matlab-gui
- 空地导弹弹道仿真程序(matlab-gui)-Ground missile trajectory simulation program (matlab-gui)
QDPSK
- 移动通信qdpskMATLAB仿真,移动通信qdpskMATLAB仿真-mobile communication QDPSK modulation &matlab
fletter
- 计算颤振,使用非定长气动力的方法进行计算,准确可靠-Calculated flutter, the use of non-fixed-length aerodynamic calculation, accurate and reliable
DynaEst
- 这是美国新奥尔良大学信息融合实验室李晓荣教授的专著《多传感器信息融合及在导航上应用》一书的代码,该书是信息融合领域的经典之作,出版以来反响巨大。-This is the code for the book entitled 《multiple sensor information fusion and its application in navagation》, the book is a state-of-the-art book published.
modified-burgers-model
- 改进的burgers模型,非常适合学习UMAT的同志们学习,来自廖公云老师的《ABAQUS有限元软件在道路工程中的应用》-Improved burgers model is ideal for learning UMAT comrades learn from Liao Gongyun teacher "ABAQUS finite element software road works
guochengbiasnhi-zyc_new
- 这些程序是朱毅才老师过程辨识参数书的源程序,是问他本人要的,很珍贵,在此分享,希望对过程辨识的研究人员有很大的帮助-These procedures the teacher Zhu Yi before the process of identification of the source of the argument of the book, and asked his very precious to share this, researchers hope that the process
3
- 请设计一个模拟投篮过程的小游戏,游戏的要求如下: (1)设计一个matlab窗体,在窗体上防止一个坐标轴控件,并设置好该坐标系的坐标轴范围; (2)在坐标系上利用鼠标点击一个点a,作为篮筐的中心,并生成一个半径为r的圆,来模拟篮筐; (3)在坐标系上再用鼠标点一个点b,作为投篮的出发点,同时生成一个红色实心小球来模拟篮球,再选一个点c,b、c之间的连线作为投篮方向; (4)根据a、b、c三个点之间的位置关系,来模拟投篮过程,并记录命中次数; (5)以按住鼠标不放的时间来模拟力
Submergence-analysis
- 淹没无源分析,洪水淹没无源分析,基于arcengine,vs2010-Submergence analysis
