文件名称:Example2D
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This C++ code example demonstrates an application with custom 2D graphics-This C++ code example demonstrates an application with custom 2D graphics. The application is designed to support various S60 devices with different amounts of colors and various screen resolutions and orientations. The application implements a simple 2D game with some basic game features (audio on/off, on-screen menu). The code example is based on an earlier published Symbian OS: 2D Game Engine Example, which supports, for example, S60 2nd Edition and Series 80 2nd Edition. Main classes: CFbsBitmap, RBackedupWindow.
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下载文件列表
Example2D/aif/context_pane_icon.bmp
Example2D/aif/context_pane_icon_mask.bmp
Example2D/aif/Example2Daif.rss
Example2D/aif/list_icon.bmp
Example2D/aif/list_icon_mask.bmp
Example2D/aif
Example2D/data/diamond.mbm
Example2D/data/diamondbox.mbm
Example2D/data/font.mbm
Example2D/data/level0.mbm
Example2D/data/monster.mbm
Example2D/data/noname-8b.raw
Example2D/data/noname2-8b.raw
Example2D/data/player.mbm
Example2D/data/sprites.mbm
Example2D/data/title.mbm
Example2D/data/titleFP3.mbm
Example2D/data/titleS60.mbm
Example2D/data
Example2D/group7710/bld.inf
Example2D/group7710/Example2D.mmp
Example2D/group7710
Example2D/groupS60/bld.inf
Example2D/groupS60/example2d.mmp
Example2D/groupS60/example2d_aif.mk
Example2D/groupS60/example2d_loc.rss
Example2D/groupS60/example2d_reg.rss
Example2D/groupS60/example2d_s60_3rd_ed.mmp
Example2D/groupS60
Example2D/groupS80/bld.inf
Example2D/groupS80/Example2D.mmp
Example2D/groupS80
Example2D/inc/CAudio.h
Example2D/inc/CBitmap.h
Example2D/inc/CChrDiamond.h
Example2D/inc/CChrDiamondBox.h
Example2D/inc/CChrMonster.h
Example2D/inc/CChrPlayer.h
Example2D/inc/CFont.h
Example2D/inc/CModelGame.h
Example2D/inc/CModelHelp.h
Example2D/inc/CModelTitle.h
Example2D/inc/CSprite.h
Example2D/inc/CTileMap.h
Example2D/inc/CTiming.h
Example2D/inc/Example2DApp.h
Example2D/inc/Example2DAppui.h
Example2D/inc/Example2DContainer.h
Example2D/inc/Example2DDocument.h
Example2D/inc/Global.h
Example2D/inc/level0.h
Example2D/inc/MAudioSource.h
Example2D/inc/MCharacter.h
Example2D/inc/MModel.h
Example2D/inc/MSystem.h
Example2D/inc/MTimingCall.h
Example2D/inc
Example2D/Licence.txt
Example2D/Release_Notes.htm
Example2D/Release_Notes.txt
Example2D/sis/Example2D7710.pkg
Example2D/sis/Example2D7710.SIS
Example2D/sis/Example2DS60.pkg
Example2D/sis/Example2DS60.SIS
Example2D/sis/example2ds60_3rd_armv5.pkg
Example2D/sis/example2ds60_3rd_gcce.pkg
Example2D/sis/Example2DS80.pkg
Example2D/sis/Example2DS80.SIS
Example2D/sis
Example2D/src/CAudio.cpp
Example2D/src/CBitmap.cpp
Example2D/src/CChrDiamond.cpp
Example2D/src/CChrDiamondBox.cpp
Example2D/src/CChrMonster.cpp
Example2D/src/CChrPlayer.cpp
Example2D/src/CFont.cpp
Example2D/src/CModelGame.cpp
Example2D/src/CModelHelp.cpp
Example2D/src/CModelTitle.cpp
Example2D/src/CSprite.cpp
Example2D/src/CTileMap.cpp
Example2D/src/CTiming.cpp
Example2D/src/Example2DApp.cpp
Example2D/src/Example2DAppui.cpp
Example2D/src/Example2DContainer.cpp
Example2D/src/Example2DDocument.cpp
Example2D/src
Example2D
Example2D/aif/context_pane_icon_mask.bmp
Example2D/aif/Example2Daif.rss
Example2D/aif/list_icon.bmp
Example2D/aif/list_icon_mask.bmp
Example2D/aif
Example2D/data/diamond.mbm
Example2D/data/diamondbox.mbm
Example2D/data/font.mbm
Example2D/data/level0.mbm
Example2D/data/monster.mbm
Example2D/data/noname-8b.raw
Example2D/data/noname2-8b.raw
Example2D/data/player.mbm
Example2D/data/sprites.mbm
Example2D/data/title.mbm
Example2D/data/titleFP3.mbm
Example2D/data/titleS60.mbm
Example2D/data
Example2D/group7710/bld.inf
Example2D/group7710/Example2D.mmp
Example2D/group7710
Example2D/groupS60/bld.inf
Example2D/groupS60/example2d.mmp
Example2D/groupS60/example2d_aif.mk
Example2D/groupS60/example2d_loc.rss
Example2D/groupS60/example2d_reg.rss
Example2D/groupS60/example2d_s60_3rd_ed.mmp
Example2D/groupS60
Example2D/groupS80/bld.inf
Example2D/groupS80/Example2D.mmp
Example2D/groupS80
Example2D/inc/CAudio.h
Example2D/inc/CBitmap.h
Example2D/inc/CChrDiamond.h
Example2D/inc/CChrDiamondBox.h
Example2D/inc/CChrMonster.h
Example2D/inc/CChrPlayer.h
Example2D/inc/CFont.h
Example2D/inc/CModelGame.h
Example2D/inc/CModelHelp.h
Example2D/inc/CModelTitle.h
Example2D/inc/CSprite.h
Example2D/inc/CTileMap.h
Example2D/inc/CTiming.h
Example2D/inc/Example2DApp.h
Example2D/inc/Example2DAppui.h
Example2D/inc/Example2DContainer.h
Example2D/inc/Example2DDocument.h
Example2D/inc/Global.h
Example2D/inc/level0.h
Example2D/inc/MAudioSource.h
Example2D/inc/MCharacter.h
Example2D/inc/MModel.h
Example2D/inc/MSystem.h
Example2D/inc/MTimingCall.h
Example2D/inc
Example2D/Licence.txt
Example2D/Release_Notes.htm
Example2D/Release_Notes.txt
Example2D/sis/Example2D7710.pkg
Example2D/sis/Example2D7710.SIS
Example2D/sis/Example2DS60.pkg
Example2D/sis/Example2DS60.SIS
Example2D/sis/example2ds60_3rd_armv5.pkg
Example2D/sis/example2ds60_3rd_gcce.pkg
Example2D/sis/Example2DS80.pkg
Example2D/sis/Example2DS80.SIS
Example2D/sis
Example2D/src/CAudio.cpp
Example2D/src/CBitmap.cpp
Example2D/src/CChrDiamond.cpp
Example2D/src/CChrDiamondBox.cpp
Example2D/src/CChrMonster.cpp
Example2D/src/CChrPlayer.cpp
Example2D/src/CFont.cpp
Example2D/src/CModelGame.cpp
Example2D/src/CModelHelp.cpp
Example2D/src/CModelTitle.cpp
Example2D/src/CSprite.cpp
Example2D/src/CTileMap.cpp
Example2D/src/CTiming.cpp
Example2D/src/Example2DApp.cpp
Example2D/src/Example2DAppui.cpp
Example2D/src/Example2DContainer.cpp
Example2D/src/Example2DDocument.cpp
Example2D/src
Example2D
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