文件名称:RoboShips076Src
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所属分类:
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- 上传时间:2012-11-16
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文件大小:1.15mb
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已下载:1次
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一个模拟战舰火力设计与战舰移动射程的Java软件源码-a ship fire and move distance simulation software resource
(系统自动生成,下载前可以参看下载内容)
下载文件列表
V2/AngleCalc.cpp
V2/AngleCalc.h
V2/ArenaDlg.cpp
V2/ArenaDlg.h
V2/BattleProgressDlg.cpp
V2/BattleProgressDlg.h
V2/BubbleEffect.cpp
V2/BubbleEffect.h
V2/Bullet.cpp
V2/Bullet.h
V2/Canvas.cpp
V2/Canvas.h
V2/ConstDlg.cpp
V2/ConstDlg.h
V2/CP_Factory.cpp
V2/CP_Factory.h
V2/Debug/
V2/Debug/RoboShips.exe.manifest
V2/defs.h
V2/desktop.ini
V2/Detector.cpp
V2/Detector.h
V2/Doc/
V2/Doc/Pikaohje.htm
V2/Doc/QuickHelp.htm
V2/Doc/Tutorial.htm
V2/Doc/TutorialPics/
V2/Doc/TutorialPics/Thumbs.db
V2/Doc/TutorialPics/Tutorial1.JPG
V2/Doc/TutorialPics/Tutorial10.JPG
V2/Doc/TutorialPics/Tutorial11.JPG
V2/Doc/TutorialPics/Tutorial12.JPG
V2/Doc/TutorialPics/Tutorial13.JPG
V2/Doc/TutorialPics/Tutorial14.jpg
V2/Doc/TutorialPics/Tutorial15.jpg
V2/Doc/TutorialPics/Tutorial16.jpg
V2/Doc/TutorialPics/Tutorial17.jpg
V2/Doc/TutorialPics/Tutorial18.jpg
V2/Doc/TutorialPics/Tutorial19.jpg
V2/Doc/TutorialPics/Tutorial2.JPG
V2/Doc/TutorialPics/Tutorial20.jpg
V2/Doc/TutorialPics/Tutorial21.jpg
V2/Doc/TutorialPics/Tutorial22.jpg
V2/Doc/TutorialPics/Tutorial23.jpg
V2/Doc/TutorialPics/Tutorial24.jpg
V2/Doc/TutorialPics/Tutorial3.JPG
V2/Doc/TutorialPics/Tutorial4.JPG
V2/Doc/TutorialPics/Tutorial5.JPG
V2/Doc/TutorialPics/Tutorial6.JPG
V2/Doc/TutorialPics/Tutorial7.JPG
V2/Doc/TutorialPics/Tutorial8.JPG
V2/Doc/TutorialPics/Tutorial9.JPG
V2/Effect.cpp
V2/Effect.h
V2/Event.cpp
V2/Event.h
V2/EventHandler.cpp
V2/EventHandler.h
V2/ExampleShips/
V2/ExampleShips/Circler.xml
V2/ExampleShips/Circler_EH.xml
V2/ExampleShips/Circler_RL.xml
V2/ExampleShips/FireStorm.xml
V2/ExampleShips/Follow.xml
V2/ExampleShips/Follow_RL.xml
V2/ExampleShips/Runner.xml
V2/ExampleShips/Torpedo.xml
V2/ExampleShips/Tutorial.xml
V2/Executable.cpp
V2/Executable.h
V2/ExecVectorItem.cpp
V2/ExecVectorItem.h
V2/Gun.cpp
V2/Gun.h
V2/HitEffect.cpp
V2/HitEffect.h
V2/JammerEffect.cpp
V2/JammerEffect.h
V2/LocationGrid.cpp
V2/LocationGrid.h
V2/LocationGridCell.cpp
V2/LocationGridCell.h
V2/MainProgram.cpp
V2/MainProgram.h
V2/MathBuilder.cpp
V2/MathBuilder.h
V2/MathComponent.cpp
V2/MathComponent.h
V2/MultiComponentBase.cpp
V2/MultiComponentBase.h
V2/NameDlg.cpp
V2/NameDlg.h
V2/PC_BaseCommand.cpp
V2/PC_BaseCommand.h
V2/PC_BaseCondition.cpp
V2/PC_BaseCondition.h
V2/PC_BaseVarCommand.cpp
V2/PC_BaseVarCommand.h
V2/PC_Detector_IsDetected.cpp
V2/PC_Detector_IsDetected.h
V2/PC_Detector_Scan.cpp
V2/PC_Detector_Scan.h
V2/PC_Detector_SetFilter.cpp
V2/PC_Detector_SetFilter.h
V2/PC_Dummy.cpp
V2/PC_Dummy.h
V2/PC_EventHandler_Break.cpp
V2/PC_EventHandler_Break.h
V2/PC_EventHandler_Run.cpp
V2/PC_EventHandler_Run.h
V2/PC_EventHandler_SetTimerFreq.cpp
V2/PC_EventHandler_SetTimerFreq.h
V2/PC_Gun_Fire.cpp
V2/PC_Gun_Fire.h
V2/PC_Gun_Isreloading.cpp
V2/PC_Gun_Isreloading.h
V2/PC_Gun_IsTurning.cpp
V2/PC_Gun_IsTurning.h
V2/PC_Gun_SetHeading.cpp
V2/PC_Gun_SetHeading.h
V2/PC_Gun_SetRange.cpp
V2/PC_Gun_SetRange.h
V2/PC_Jammer_IsJamming.cpp
V2/PC_Jammer_IsJamming.h
V2/PC_Jammer_IsReloading.cpp
V2/PC_Jammer_IsReloading.h
V2/PC_Jammer_Jam.cpp
V2/PC_Jammer_Jam.h
V2/PC_Para_Compare.cpp
V2/PC_Para_Compare.h
V2/PC_Parameter.cpp
V2/PC_Parameter.h
V2/PC_ProgramStart.cpp
V2/PC_ProgramStart.h
V2/PC_Radar_IsDetected.cpp
V2/PC_Radar_IsDetected.h
V2/PC_Radar_IsTurning.cpp
V2/PC_Radar_IsTurning.h
V2/PC_Radar_Scan.cpp
V2/PC_Radar_Scan.h
V2/PC_Radar_SetFilter.cpp
V2/PC_Radar_SetFilter.h
V2/PC_Radar_SetHeading.cpp
V2/PC_Radar_SetHeading.h
V2/PC_Radar_SetRadius.cpp
V2/PC_Radar_SetRadius.h
V2/PC_RadarDetector_IsDetected.cpp
V2/PC_RadarDetector_IsDetected.h
V2/PC_RadarDetector_Scan.cpp
V2/PC_RadarDetector_Scan.h
V2/PC_RL_Fire.cpp
V2/PC_RL_Fire.h
V2/PC_RL_IsFiring.cpp
V2/PC_RL_IsFiring.h
V2/PC_RL_IsReloading.cpp
V2/PC_RL_IsReloading.h
V2/PC_RL_IsTurning.cpp
V2/PC_RL_IsTurning.h
V2/PC_RL_SetHeading.cpp
V2/PC_RL_SetHeading.h
V2/PC_RL_SetRange.cpp
V2/PC_RL_SetRange.h
V2/PC_Ship_IsChangingSpeed.cpp
V2/PC_Ship_IsChangingSpeed.h
V2/PC_Ship_IsTurning.cpp
V2/PC_Ship_IsTurning.h
V2/PC_Ship_SetHeading.cpp
V2/PC_Ship_SetHeading.h
V2/PC_Ship_SetSpeed.cpp
V2/PC_Ship_SetSpeed.h
V2/PC_Sub_Execute.cpp
V2/PC_Sub_Execute.h
V2/PC_Torpedo_Fire.cpp
V2/PC_Torpedo_Fire.h
V2/PC_Torpedo_IsReloading.cpp
V2/PC_Torpedo_IsReloading.h
V2/PC_Var_Math.cpp
V2/PC_Var_Math.h
V2/PC_Variable.cpp
V2/PC_Variable.h
V2/PCP_Const.cpp
V2/PCP_Const.h
V2/PCP_Detector_GetDetHeading.cpp
V2/PCP_Detector_GetDetHeading.h
V2/PCP_Detector_GetDetRange.cpp
V2/PCP_Detector_GetDetRange.h
V2/PCP_Detector_GetDetType.cpp
V2/PCP_Detector_GetDetType.h
V2/PCP_Dummy.cpp
V2/PCP_Dummy.h
V2/PCP_EventHandler_Parameter.cpp
V2/PCP_EventHandler_Parameter.h
V2/PCP_Gun_GetHeading.cpp
V2/PCP_Gun_GetHeading.h
V2/PCP_Gun_GetRange.cpp
V2/PCP_Gun_GetRange.h
V2/PCP_Radar_GetDetRange.cpp
V2/PCP_Radar_GetDetRange.h
V2/PCP_Radar_GetDetType.cpp
V2/PCP_Radar_GetDetType.h
V2/PCP_Radar_GetHeading.cpp
V2/PCP_Radar_GetHeading.h
V2/PCP_Radar_GetRadius.cpp
V2/PCP_Radar_GetRadius.h
V2/PCP_RadarDetector_GetDetHeading.cpp
V2/PCP_RadarDetector_GetDetHeading.h
V2/PCP_RadarDetector_GetDetRange.cpp
V2/PCP_RadarDetector_GetDetRange.h
V2/PCP_RL_GetHeading.cpp
V2/PCP_RL_GetHeading.h
V2/PCP_RL_GetRange.cpp
V2/PCP_RL_GetRange.h
V2/PCP_Ship_GetHeading.cpp
V2/PCP_Sh
V2/AngleCalc.h
V2/ArenaDlg.cpp
V2/ArenaDlg.h
V2/BattleProgressDlg.cpp
V2/BattleProgressDlg.h
V2/BubbleEffect.cpp
V2/BubbleEffect.h
V2/Bullet.cpp
V2/Bullet.h
V2/Canvas.cpp
V2/Canvas.h
V2/ConstDlg.cpp
V2/ConstDlg.h
V2/CP_Factory.cpp
V2/CP_Factory.h
V2/Debug/
V2/Debug/RoboShips.exe.manifest
V2/defs.h
V2/desktop.ini
V2/Detector.cpp
V2/Detector.h
V2/Doc/
V2/Doc/Pikaohje.htm
V2/Doc/QuickHelp.htm
V2/Doc/Tutorial.htm
V2/Doc/TutorialPics/
V2/Doc/TutorialPics/Thumbs.db
V2/Doc/TutorialPics/Tutorial1.JPG
V2/Doc/TutorialPics/Tutorial10.JPG
V2/Doc/TutorialPics/Tutorial11.JPG
V2/Doc/TutorialPics/Tutorial12.JPG
V2/Doc/TutorialPics/Tutorial13.JPG
V2/Doc/TutorialPics/Tutorial14.jpg
V2/Doc/TutorialPics/Tutorial15.jpg
V2/Doc/TutorialPics/Tutorial16.jpg
V2/Doc/TutorialPics/Tutorial17.jpg
V2/Doc/TutorialPics/Tutorial18.jpg
V2/Doc/TutorialPics/Tutorial19.jpg
V2/Doc/TutorialPics/Tutorial2.JPG
V2/Doc/TutorialPics/Tutorial20.jpg
V2/Doc/TutorialPics/Tutorial21.jpg
V2/Doc/TutorialPics/Tutorial22.jpg
V2/Doc/TutorialPics/Tutorial23.jpg
V2/Doc/TutorialPics/Tutorial24.jpg
V2/Doc/TutorialPics/Tutorial3.JPG
V2/Doc/TutorialPics/Tutorial4.JPG
V2/Doc/TutorialPics/Tutorial5.JPG
V2/Doc/TutorialPics/Tutorial6.JPG
V2/Doc/TutorialPics/Tutorial7.JPG
V2/Doc/TutorialPics/Tutorial8.JPG
V2/Doc/TutorialPics/Tutorial9.JPG
V2/Effect.cpp
V2/Effect.h
V2/Event.cpp
V2/Event.h
V2/EventHandler.cpp
V2/EventHandler.h
V2/ExampleShips/
V2/ExampleShips/Circler.xml
V2/ExampleShips/Circler_EH.xml
V2/ExampleShips/Circler_RL.xml
V2/ExampleShips/FireStorm.xml
V2/ExampleShips/Follow.xml
V2/ExampleShips/Follow_RL.xml
V2/ExampleShips/Runner.xml
V2/ExampleShips/Torpedo.xml
V2/ExampleShips/Tutorial.xml
V2/Executable.cpp
V2/Executable.h
V2/ExecVectorItem.cpp
V2/ExecVectorItem.h
V2/Gun.cpp
V2/Gun.h
V2/HitEffect.cpp
V2/HitEffect.h
V2/JammerEffect.cpp
V2/JammerEffect.h
V2/LocationGrid.cpp
V2/LocationGrid.h
V2/LocationGridCell.cpp
V2/LocationGridCell.h
V2/MainProgram.cpp
V2/MainProgram.h
V2/MathBuilder.cpp
V2/MathBuilder.h
V2/MathComponent.cpp
V2/MathComponent.h
V2/MultiComponentBase.cpp
V2/MultiComponentBase.h
V2/NameDlg.cpp
V2/NameDlg.h
V2/PC_BaseCommand.cpp
V2/PC_BaseCommand.h
V2/PC_BaseCondition.cpp
V2/PC_BaseCondition.h
V2/PC_BaseVarCommand.cpp
V2/PC_BaseVarCommand.h
V2/PC_Detector_IsDetected.cpp
V2/PC_Detector_IsDetected.h
V2/PC_Detector_Scan.cpp
V2/PC_Detector_Scan.h
V2/PC_Detector_SetFilter.cpp
V2/PC_Detector_SetFilter.h
V2/PC_Dummy.cpp
V2/PC_Dummy.h
V2/PC_EventHandler_Break.cpp
V2/PC_EventHandler_Break.h
V2/PC_EventHandler_Run.cpp
V2/PC_EventHandler_Run.h
V2/PC_EventHandler_SetTimerFreq.cpp
V2/PC_EventHandler_SetTimerFreq.h
V2/PC_Gun_Fire.cpp
V2/PC_Gun_Fire.h
V2/PC_Gun_Isreloading.cpp
V2/PC_Gun_Isreloading.h
V2/PC_Gun_IsTurning.cpp
V2/PC_Gun_IsTurning.h
V2/PC_Gun_SetHeading.cpp
V2/PC_Gun_SetHeading.h
V2/PC_Gun_SetRange.cpp
V2/PC_Gun_SetRange.h
V2/PC_Jammer_IsJamming.cpp
V2/PC_Jammer_IsJamming.h
V2/PC_Jammer_IsReloading.cpp
V2/PC_Jammer_IsReloading.h
V2/PC_Jammer_Jam.cpp
V2/PC_Jammer_Jam.h
V2/PC_Para_Compare.cpp
V2/PC_Para_Compare.h
V2/PC_Parameter.cpp
V2/PC_Parameter.h
V2/PC_ProgramStart.cpp
V2/PC_ProgramStart.h
V2/PC_Radar_IsDetected.cpp
V2/PC_Radar_IsDetected.h
V2/PC_Radar_IsTurning.cpp
V2/PC_Radar_IsTurning.h
V2/PC_Radar_Scan.cpp
V2/PC_Radar_Scan.h
V2/PC_Radar_SetFilter.cpp
V2/PC_Radar_SetFilter.h
V2/PC_Radar_SetHeading.cpp
V2/PC_Radar_SetHeading.h
V2/PC_Radar_SetRadius.cpp
V2/PC_Radar_SetRadius.h
V2/PC_RadarDetector_IsDetected.cpp
V2/PC_RadarDetector_IsDetected.h
V2/PC_RadarDetector_Scan.cpp
V2/PC_RadarDetector_Scan.h
V2/PC_RL_Fire.cpp
V2/PC_RL_Fire.h
V2/PC_RL_IsFiring.cpp
V2/PC_RL_IsFiring.h
V2/PC_RL_IsReloading.cpp
V2/PC_RL_IsReloading.h
V2/PC_RL_IsTurning.cpp
V2/PC_RL_IsTurning.h
V2/PC_RL_SetHeading.cpp
V2/PC_RL_SetHeading.h
V2/PC_RL_SetRange.cpp
V2/PC_RL_SetRange.h
V2/PC_Ship_IsChangingSpeed.cpp
V2/PC_Ship_IsChangingSpeed.h
V2/PC_Ship_IsTurning.cpp
V2/PC_Ship_IsTurning.h
V2/PC_Ship_SetHeading.cpp
V2/PC_Ship_SetHeading.h
V2/PC_Ship_SetSpeed.cpp
V2/PC_Ship_SetSpeed.h
V2/PC_Sub_Execute.cpp
V2/PC_Sub_Execute.h
V2/PC_Torpedo_Fire.cpp
V2/PC_Torpedo_Fire.h
V2/PC_Torpedo_IsReloading.cpp
V2/PC_Torpedo_IsReloading.h
V2/PC_Var_Math.cpp
V2/PC_Var_Math.h
V2/PC_Variable.cpp
V2/PC_Variable.h
V2/PCP_Const.cpp
V2/PCP_Const.h
V2/PCP_Detector_GetDetHeading.cpp
V2/PCP_Detector_GetDetHeading.h
V2/PCP_Detector_GetDetRange.cpp
V2/PCP_Detector_GetDetRange.h
V2/PCP_Detector_GetDetType.cpp
V2/PCP_Detector_GetDetType.h
V2/PCP_Dummy.cpp
V2/PCP_Dummy.h
V2/PCP_EventHandler_Parameter.cpp
V2/PCP_EventHandler_Parameter.h
V2/PCP_Gun_GetHeading.cpp
V2/PCP_Gun_GetHeading.h
V2/PCP_Gun_GetRange.cpp
V2/PCP_Gun_GetRange.h
V2/PCP_Radar_GetDetRange.cpp
V2/PCP_Radar_GetDetRange.h
V2/PCP_Radar_GetDetType.cpp
V2/PCP_Radar_GetDetType.h
V2/PCP_Radar_GetHeading.cpp
V2/PCP_Radar_GetHeading.h
V2/PCP_Radar_GetRadius.cpp
V2/PCP_Radar_GetRadius.h
V2/PCP_RadarDetector_GetDetHeading.cpp
V2/PCP_RadarDetector_GetDetHeading.h
V2/PCP_RadarDetector_GetDetRange.cpp
V2/PCP_RadarDetector_GetDetRange.h
V2/PCP_RL_GetHeading.cpp
V2/PCP_RL_GetHeading.h
V2/PCP_RL_GetRange.cpp
V2/PCP_RL_GetRange.h
V2/PCP_Ship_GetHeading.cpp
V2/PCP_Sh
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