资源列表
game-engine
- 不可多得的专注于讲解游戏引擎的电子文档,有志于开发游戏的同事们一定要看的。 简单地说,游戏引擎就是“用于控制所有游戏功能的主程序,从计算碰撞、物理系统和物体的相对位置,到接受玩家的输入,以及按照正确的音量输出声音等等。-rare focus on the game engine in the electronic document, interested in the development of games colleagues will look at the. Simply put,
Thefourthychaptercondition
- ti dsp tms320lf2407 -ti dsp tms320lf2407
diliuzhangshuzishurushuchumuokuai
- ti dsp tms320lf2407 six 第6章 数字输入输出模块-ti dsp tms320lf2407 six Chapter 6 Digital Input Output Module
diqizhangshijianguanliqimuokuai
- diqizhangshijianguanliqimuokuai 第七章时间管理器模块! -diqizhangshijianguanliqimuokuai Chapter VII of time Management Module!
dishizhangchuanxingtongxunjiekoumokuai
- dishizhangchuanxingtongxunjiekoumokuai 第十章串行通讯接口模块-dishizhangchuanxingtongxunjiekoumoku ai Chapter 10 serial communication interface module
c_expert_programer
- 对C非常经典的评述,即一些内幕的描述,非常精辟,也很风趣,值得一读。-C very classic, comments that some insider descr iption of a very brilliant, very funny, it is worth a read.
zbpx
- 该资料讲述了主板开机电路部分的知识。。内容丰富。讲解细致-the information on the Main Board Boot circuit knowledge. . Rich content. Explain the detail
VarableStructureControlSystem
- 本书介绍了 变结构系统的基本概念 滑动末态的存在条件与滑动模态方程-book on the changes to the basic structure of the concept of the end of the sliding conditions for the existence of state and the sliding mode equation, etc.
ucit20060201
- 基于改进 BP神经网络的图像识别系统 -based on improved BP neural network image recognition system based on improved BP neural network image recognition system
CamshiftandKalman
- 基于Camshift和Kalman滤波的仿人机器人手势跟踪-Camshift and based on Kalman Filtering Humanoid Robot Hand Tracking
coloureq
- 各种颜色空间间进行转化,RGB,HSV,GRAY,等-various color space conversion between RGB, HSV, GRAY, etc.
NanKaishangji100C
- 经典的南开上机100题的原代码,希望大家分享-classic Nankai 100 on the plane that the original code, we hope to share
