文件名称:OpenGL_ES_Programming_Guide_iPhone_v1.0.0.tar
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主要是介绍IPHONE3GS上面的罪名用OPEN GL,是做iphone开发的很好一本书,特别是对于那些自己想做动画效果的程序员来说,必不可以少-The introduction of the iPhone 3G S to the market marks a major milestone in the adoption
of OpenGL ES 2.0. This new iPhone will put the power of programmable 3D graphics in the
hands of millions of consumers. With this power comes the challenge to developers to get the
most out of the programmable hardware by developing high-performance shader-based 3D
applications. The OpenGL ES 2.0 Programming Guide was written with exactly this goal in
mind. The book covers every aspect of the API along with various advanced 3D rendering
techniques to help you get the most out of OpenGL ES 2.0.
of OpenGL ES 2.0. This new iPhone will put the power of programmable 3D graphics in the
hands of millions of consumers. With this power comes the challenge to developers to get the
most out of the programmable hardware by developing high-performance shader-based 3D
applications. The OpenGL ES 2.0 Programming Guide was written with exactly this goal in
mind. The book covers every aspect of the API along with various advanced 3D rendering
techniques to help you get the most out of OpenGL ES 2.0.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/basemap.png
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/._EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/._EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/MultiTextureAppDelegate.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/MultiTextureAppDelegate.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/lightmap.png
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/main.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MainWindow.xib
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture-Info.plist
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/._MultiTexture.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture.xcodeproj/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture.xcodeproj/danginsburg.mode1v3
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture.xcodeproj/danginsburg.pbxuser
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture.xcodeproj/project.pbxproj
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture_Prefix.pch
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/._EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/._EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/Stencil_TestAppDelegate.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/Stencil_TestAppDelegate.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/main.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/MainWindow.xib
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test-Info.plist
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/._Stencil_Test.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test.xcodeproj/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test.xcodeproj/danginsburg.mode1v3
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test.xcodeproj/danginsburg.pbxuser
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test.xcodeproj/project.pbxproj
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test_Prefix.pch
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/._EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/._EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/ParticleSystemAppDelegate.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/ParticleSystemAppDelegate.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/main.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/MainWindow.xib
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem-Info.plist
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/._ParticleSystem.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem.xcodeproj/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem.xcodeproj/danginsburg.mode1v3
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem.xcodeproj/danginsburg.pbxuser
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem.xcodeproj/project.pbxproj
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OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/basemap.png
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/._EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/._EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/MultiTextureAppDelegate.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/Classes/MultiTextureAppDelegate.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/lightmap.png
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/main.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MainWindow.xib
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture-Info.plist
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/._MultiTexture.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture.xcodeproj/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture.xcodeproj/danginsburg.mode1v3
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture.xcodeproj/danginsburg.pbxuser
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture.xcodeproj/project.pbxproj
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_10/MultiTexture/MultiTexture_Prefix.pch
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/._EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/._EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/Stencil_TestAppDelegate.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Classes/Stencil_TestAppDelegate.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/main.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/MainWindow.xib
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test-Info.plist
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/._Stencil_Test.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test.xcodeproj/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test.xcodeproj/danginsburg.mode1v3
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test.xcodeproj/danginsburg.pbxuser
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test.xcodeproj/project.pbxproj
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_11/Stencil_Test/Stencil_Test_Prefix.pch
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/._EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/EAGLView.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/._EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/EAGLView.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/ParticleSystemAppDelegate.h
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/Classes/ParticleSystemAppDelegate.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/main.m
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/MainWindow.xib
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem-Info.plist
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/._ParticleSystem.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem.c
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem.xcodeproj/
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem.xcodeproj/danginsburg.mode1v3
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem.xcodeproj/danginsburg.pbxuser
OpenGL_ES_Programming_Guide_iPhone_v1.0.0/Chapter_13/ParticleSystem/ParticleSystem.xcodeproj/project.pbxproj
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